Junior Member
Join Date: Jan 2014
Posts: 8
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So my character is a Half-Orc Warblade at level 4. He should have no special bonuses to his Reflex Save except that granted by the Battle Clarity class feature. His Int is 14 (+2) and his Dex is 16 (+3) so by my (admittedly often flawed math) his Reflex save should be 6 = 1 (from the warblade class table) + 3 (dex mod) + 2 (granted by Battle Clarity). The software is reporting 8. Perhaps the software is adding his warblade level [4] to the Ref save instead of min(IntMod [2], WarbladeClassLevel [4])?
Let me know if I'm crazy and a fix if you can, Thanks! |
#301 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Code:
#applybonus[BonInsight, hero.child[vRef], bonus] |
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#302 |
Senior Member
Join Date: Dec 2013
Posts: 166
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Ok here is a quick list of the MM1 monsters that have feat issues that are used for Summon Monster I and II.
All seem to have Unarmed Strike even if they have claws. Is this a hard coded item? Badger supposed to have Track, Weapon Finesse. Has Track, Weapon Finesse, and Agile. Monkey supposed to have Weapon Finesse. Has Weapon Finesse and Agile. Owl supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Hawk supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Raven supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Small Viper Snake supposed to have Weapon Finesse. Has Weapon Finesse and Improved Initiative. Eagle supposed to have Weapon Finesse. Has Weapon Finesse and Alertness. Medium Viper Snake supposed to have Weapon Finesse. Has Weapon Finesse and Improved Initiative. Wolf supposed to have Track and Weapon Focus Bite. Has Track and no Feats available. When Weapon Focus Bite added the Weapon Focus Bite added twice bootstrap issue. I'll go through and find the rest later and post them too. |
#303 |
Junior Member
Join Date: Jan 2014
Posts: 8
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#304 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#305 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Update: I can't force the selection, but I can limit it. Seems like a reasonable solution here. Last edited by Sendric; November 6th, 2014 at 05:34 AM. |
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#306 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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XML example: Code:
<bootstrap thing="fWepFoc"> <autotag group="Target" tag="wBite"/> </bootstrap> Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#307 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Thanks for the info. I'll have to test this out. It will certainly make things much easier. |
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#308 |
Senior Member
Join Date: Oct 2011
Posts: 865
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This may have already been brought up, but we have a bug with things stacking that shouldnt.
For example, I do an adjustment, Armor Class (deflection to a character who already has a ring of protection +2, and they stack. they shouldnt. I did this adjustment to simulate a protection from evil spell. I tested this by doing two different deflection bonuses as well, both on adjustments... and they stack. |
#309 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#310 |
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