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Join Date: Jun 2010
Location: Florida
Posts: 239
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Okay, almost figure out the starting language at d8:
Code:
Pre-Traits 5000 ~This will offset the cost: perform #resspent[resSkill,-,1,"Native Language"] ~This will increase the Skill foreach pick in hero where "thingid.skLanguage" eachpick.field[trtBonus].value += 2 nexteach Calc trFinal But I am still running into the issues with the Language Slots. |
#11 |
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Yeah, the Slots are taken care of (removed) in the unreleased update.
Native Language at d8 is already built in. Once you have a language at d8+ it performs the subtraction to make up for it. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#12 |
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Location: Florida
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Thanks for answer Crusader, like many others asking, any idea on release of update?
In mean time, any suggestions on the timing issue for my script? If I can fix the timing issue and error, that will serve as partial work-around for now perhaps. |
#13 |
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I'd need to know what the timing error is...
What's that bit at the bottom? "Calc trtFinal" Is that in the code? _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#14 |
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Sorry, actual script is:
Code:
<eval phase="PreTraits" priority="5000"> <![CDATA[ ~This will offset the cost: perform #resspent[resSkill,-,1,"Native Language"] ~This will increase the Skill foreach pick in hero where "thingid.skLanguage" eachpick.field[trtBonus].value += 2 nexteach]]> <before name="Calc trFinal"/> </eval> |
#15 |
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There is no exact error message, just warning saying to check timing.
Quote:
Quote:
Last edited by Gumbytie; February 23rd, 2021 at 07:25 AM. |
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#16 |
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Join Date: Jun 2010
Location: Florida
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if it helps, this is the entire Mechanic:
Quote:
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#17 |
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Take out that "before name" line. that's causing the error. It's not needed.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#18 |
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