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daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294

Old February 1st, 2016, 06:14 AM
I'm really flying blind.

It's just a matter of trying to find places where similar code has already been provided and messing with it until it works. Really starting to hit some brick walls now though.

Would love a list of all the variables and classes available as half the challenge is figuring out the name of things. The documentation is ok but I suspect a lot may be missing.

Or it could be I'm just so tired that I dont see the answer even though it's right in front of me. #newbornlife
daplunk is offline   #21 Reply With Quote
Aaron
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Join Date: Oct 2011
Posts: 6,793

Old February 1st, 2016, 06:34 AM
"Develop -> Enable Data File Debugging" then you can "Develop -> Floating Info Windows -> Show Selection Tags/Fields" to see what unique IDs of existing Picks on the hero is, as well as what field values and tags are present.
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daplunk
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Old February 1st, 2016, 06:40 AM
Oh snap /hugs
daplunk is offline   #23 Reply With Quote
Aaron
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Old February 1st, 2016, 06:44 AM
You might also benefit from checking out my "intro to creating your own content" seminar from last gencon. It's on our youtube page, and I mention this tip there (among others). It is focused on pathfinder, but many of the concepts are shared.
Aaron is offline   #24 Reply With Quote
Enforcer84
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Location: Portland
Posts: 313

Old February 1st, 2016, 01:23 PM
Thank you for your excellent work everyone!
Enforcer84 is offline   #25 Reply With Quote
daplunk
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Join Date: Jan 2016
Location: Adelaide, Australia
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Old February 2nd, 2016, 06:03 PM
Team,

We are looking for a volunteer or two to go through the feat text and re-write the names and descriptions in a way that we can use them without breaching any rules.

There are a number of us now working in the background making some significant progress on the missing content.

Please send me a message if you are keen on helping out.

Note: No programming skills required. Just good English
daplunk is offline   #26 Reply With Quote
Entola
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Join Date: Feb 2016
Posts: 4

Old February 2nd, 2016, 07:22 PM
I am still learning how to use the editor and would like to help out but I am clearly missing something basic. I have added the feat Alert in the Hero Lab Editor. I saved it but when I click "Test Now" nothing happens. It says, You may now use "Alert" within Hero Lab" and I have added my source to the character, but I don't have a Feats Tab. What am I missing?
Entola is offline   #27 Reply With Quote
Elindor
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Join Date: Feb 2013
Posts: 67

Old February 2nd, 2016, 07:51 PM
Advance a class to level 4, and select the feat instead of an ability score increase.
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Elindor
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Join Date: Feb 2013
Posts: 67

Old February 3rd, 2016, 05:07 AM
Defensive Duelist Eval Script
Tick "Show in Activated Abilities list"

Run Post-Attributes

Code:
doneif (tagis[Helper.ShowSpec] = 0)

doneif (tagis[Helper.Disable] <> 0)
      
doneif (field[abilActive].value = 0)

hero.childfound[ArmorClass].field[Bonus].value += hero.child[ProfBonus].field[tProfBonus].value
That last bit adds the current Proficiency bonus to AC for when it's active.
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Entola
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Join Date: Feb 2016
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Old February 3rd, 2016, 06:25 AM
Quote:
Originally Posted by Elindor View Post
Advance a class to level 4, and select the feat instead of an ability score increase.
So you can't houserule a starting feat?
Entola is offline   #30 Reply With Quote
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