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Shadowchaser
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Join Date: Jan 2009
Posts: 223

Old March 23rd, 2021, 08:08 PM
Quote:
Originally Posted by CapedCrusader View Post
It is not locked away. Players are completely free to use the Editor. Please pardon me if I gave you that impression.

Designing Races is by far most often the purview of the GM. There are very few games where players get to design their own Races. That being said, it's still something that's touched once at the start of the game and never used again. So having an active tab for it would mostly be a waste of space during a campaign. Races are rarely edited once a game starts. That's the reason it's in the Editor and not on the active tabs, not to hide it or make it unavailable.

The players are more than welcome to play around in the Editor all they want. There is nothing at all stopping them. The trick is coordinating it if someone edits their copy of the user file, it will then be different from all the other players. The Setting itself is rarely modified by the players. It works best if everyone is using the same file. If a player wants to add something, they can always create a separate user file that they can send out to the other players, thus not editing your original Setting file.

I said in my previous post that there was nothing stopping the players from using the Editor, I hope I've made it clearer.

Now, building Races can get interesting if it needs a new Racial Property that's not already covered, because that will need to be entered as well and then added to the Race with a bootstrap. And we can help you with that.
Ah, okay. I haven't used the software in long enough that I couldn't remember if the editor were a special feature that had to be purchased separately. I thought I remembered it being so. There are a lot of things in Savage Worlds that change from character creation to advancements once you 'lock in' the base character, so I'm not sure that the racial thing is significantly different from the other rules (like skills, for example, are point-based in creation but advancement-based later). All that said, I'll have to try and sit down and see if I can figure out how to edit and add new races in so I can teach my players how to do it. Is there a good tutorial for this process you can point me to?

Thanks again for your input. I didn't mean to make it sound dismissive, I'm just racing the clock to get ready for a new campaign now that the Pathfinder for Savage Worlds rules are on the horizon and we want to be able to include all the cool heritage options in the extended Pathfinder lore, not just the ones in the core rules that'll be supported by the kickstarter rulebook.

James Dawsey

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CapedCrusader
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Old April 22nd, 2021, 03:55 PM
Buckle Up!

_
Currently Running: Savage Seven Worlds (Book 3)
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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CapedCrusader
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Old April 26th, 2021, 03:45 PM
See what I meant?

_
Currently Running: Savage Seven Worlds (Book 3)
Currently on Pandemic Hold: Savage Grimnoir, Savage PsiWorld, D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, Seven Worlds
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TCArknight
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Location: NW Arkansas
Posts: 1,252

Old April 26th, 2021, 06:01 PM
Yea! Looking forward to digging in.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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