Senior Member
Join Date: Jul 2017
Posts: 347
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Nothing prevents you from doing so. The only gotcha is that you should not put copyrighted content there. Otherwise - there is no restriction to provide RW content. We already have from AAW products that are compatible to some extent with RW on DrivethruRPG.
The past is a rudder to guide us, not an anchor to hold us back. |
#11 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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They should be fully compatible.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#12 |
Senior Member
Join Date: Nov 2011
Location: Oak Harbor, WA, USA
Posts: 616
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Quote:
I think Maidhc O Casain has the right idea: Quote:
At least give it a try. |
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#13 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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The general idea of a developer trying to force his view of how a product should be used on the users has time and time again been proven to be flawed...
I also support the notion of Maidhc O Casain! |
#14 |
Senior Member
Join Date: Jul 2017
Posts: 347
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Let's hope the lesson was learned and if RW development ever opens again, it will be new dawn, no past mistakes repeated. A lot of business mistakes were done, but nothing can't be salvaged as the thing that is the unique selling point of the product still remain and there is no competition there.
The past is a rudder to guide us, not an anchor to hold us back. |
#15 |
Member
Join Date: Oct 2016
Location: Chicagoland
Posts: 56
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Frankly, Drivethrurpg.com beat them to the punch. We can just publish there.
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#16 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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I would consider changing it from free, to a small fee. Depending on the amount of material, I'd be fine for a $1 to $5 sale price, just kick back half to the content creator. Reserve free things to single character or item creations.
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#17 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Never received a response. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#18 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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#19 |
Senior Member
Join Date: Dec 2011
Posts: 102
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Quote:
In regard to what daplunk said: Quote:
I've been working on an Infinity adventure on and off for awhile to put into Realm Works as an example of a "best practice" adventure. It's hard. There is a lot of copy/paste from the PDF. Sometimes though, there are paragraphs of the adventure that have player information and GM information sprinkled within the same paragraph. So then I have to decide if I split out the paragraph and make some sentences GM Instructions and some sentences Player Viewable. Sometimes when you do this you might have to rephrase a sentence or two so that the whole thing makes sense grammatically. Given that there are a million different game systems out there and a million different PDF authors, some adventures are going to lend themselves more to this style than others. I don't think it makes sense to force a Realm Works GM to do extensive re-writing on a PDF just to make sure every instance of Player / GM snippets are 100% correct. It's important, sure. But it's MORE important to have adventures in the Content Market to begin with. |
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#20 |
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