Senior Member
Join Date: Dec 2008
Posts: 121
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What is the possibility of somehow seeing what numbers make up a given statline? Sometimes I'll see a number that doesn't make sense to me and I'll end up spending a fair amount of time trying to deduce what rule is affecting my sheet. If there were a "debugging" option that said "AC = 10 base + 3 Dex + 3 Armor - 1 Encumbrance" it would be a huge help sometimes.
Thoughts? (Or is that already there and I just can't find it?) |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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To make this work, there may be a need to modify all programming to additionally inject this data "-1 encumbrance" somewhere for you to see. There may also be a way programmatically to enumerate all the scripts that modified a value (easier but you lose how much so it would just be "encumbrance") |
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Are you using d20 or Pathfinder? The reason I ask is that Mutants and Masterminds does have something like that when you hover over a value.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Take a look at any of the game systems that are newer than d20, which was our first game system or Pathfinder, which was derived from it - you'll see what the history tracking will look like once I have the time to implement it in the mouseovers for most everything.
Unfortunately, adding it to those systems will take quite a lot of time, to alter almost everything in the program to make it record its source while applying its effects, but this capability is planned. |
#4 |
Senior Member
Join Date: Dec 2008
Posts: 121
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#5 |
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