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Mathias
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Join Date: May 2005
Posts: 13,213

Old July 29th, 2013, 09:51 AM
Here's the wiki page that lists the options and settings available when setting up a table_dynamic:

http://hlkitwiki.wolflair.com/index....Element_(Data)

You're looking for columns="2".

(If the link doesn't work, make sure there's a close parentheses at the end - this forum has an annoying habit of missing close parentheses at the end of hyperlinks that it autodetects, and I may not have gotten this one fixed.)
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jbearwillis
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Location: Independence, Mo
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Old July 29th, 2013, 01:01 PM
Thanks Mathias, that's what I needed. Worked just like I wanted. You are a big help!
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jbearwillis
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Old February 18th, 2014, 10:37 AM
Quote:
Originally Posted by Mathias View Post
First, you'll need a graphic (.bmp only) for both filled and empty circles. Then, add a finalize script to the field that uses a for statement:

Code:
 
@text = ""
 
var i as number
for i = 1 to 5
  if (<= @value) then
    @text &= "{bmp filled}"
  else
    @text &= "{bmp empty}"
    endif
  next
Where the words filled and empty are replaced by the filenames (leave off the .bmp extension) of the files you're using.

Oh, and that will display the filled circles on the left, empty on the right, so reverse the logic if your game displays the filled circles on the right.

You'll most likely need two separate fields, one for inside the program and on the statblock, the other for the character sheet, since you'll probably want white or colored circles inside the program and black circles on the character sheet.

P.S. If you want to try to find a font that has circles that look appropriate, make certain that you have the "Warn About Platform Specific Fonts" option in the develop menu turned on. I'm pretty sure I remember that there's a pair of useful looking circles in one of the wingdings fonts, for example, but that font isn't installed on every Mac or Linux system the way it is on a PC, so if you used that font, and someone not using a PC used the game system you created, they'd get errors about an unrecognized font.

P.P.S. place the .bmp files in the same directory as your .dat files.
Mathias, I just wanted to tell you thank you very much for not giving me the direct answer to this. I left this for awhile and went back to it. It took me awhile to understand what I needed to do, but i got it to work and I understand what needed to be done. So thanks to you I learned something new. Also Thanks go out to RavenX for the boost in the right direction.
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