Junior Member
Join Date: Apr 2007
Posts: 23
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Hello. First, a compliment. This is one of several character generation packages I've purchased over the years and is so far the most polished and easy to use out of the box. Kudos! Second, a question. I am trying to create a data file for my Midnight setting (FFG) campaign. So far, I've
*added the skills necessary to make the language modifications work, no real problems *added a race, no real problem *added a class, no real problem Now I want to add Heroic Paths. Heroic Paths are a mechanic that grants a new attribute bonus, spell-like ability, or feat/class ability analog with each level. So, for example, at first level, you might get +1 STR, at second level +5' movement, at third level +1 damage vs. Orcs, and so on. I've toyed around with the Special and Class Special tabs, but they don't seem to give me what I'm looking for. Any ideas how something like this might be built? There are maybe 20 of these Heroic Paths in the setting. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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PhilAdams wrote:
> > > Hello. First, a compliment. This is one of several character generation > packages I've purchased over the years and is so far the most polished > and easy to use out of the box. Kudos! Thanks! We do our best. > Second, a question. I am trying > to create a data file for my Midnight setting (FFG) campaign. So far, I've > > *added the skills necessary to make the language modifications work, no > real problems > *added a race, no real problem > *added a class, no real problem > > Now I want to add Heroic Paths. Heroic Paths are a mechanic that grants > a new attribute bonus, spell-like ability, or feat/class ability analog > with each level. So, for example, at first level, you might get +1 STR, > at second level +5' movement, at third level +1 damage vs. Orcs, and so > on. I've toyed around with the Special and Class Special tabs, but they > don't seem to give me what I'm looking for. Any ideas how something like > this might be built? There are maybe 20 of these Heroic Paths in the > setting. Right now, the best way to do this would be to give yourself an extra feat (using the Adjustments on the In-Play tab) and then implement the heroic paths as different feats. You can either have the feat do everything itself, like so: if (hero.tagcount[Classes.?] = 1) then ~apply bonus for level 1 endif if (hero.tagcount[Classes.?] = 2) then ~apply bonus for level 2 endif if (hero.tagcount[Classes.?] = 3) then ~etcetera Or you could add the individual bonuses as "Special" things and have the feat bootstrap them in individually. Once we get back from the trade show next week (another one in Las Vegas... oh, the humanity! we'll be thinking hard about how to let you do this "properly", and hopefully at some point you'll be able to select the Heroic Path you want from a chooser, just like your Race and Alignment are now. Hope this helps, -- Colen McAlister (colen@wolflair.com) Chief Engineer, Lone Wolf Development http://www.wolflair.com/ |
#2 |
Junior Member
Join Date: Apr 2007
Posts: 23
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Thanks for the ideas. I can try to implement the short-term solution, but I definitely look forward to a built-in solution. 8) Keep up the great work!
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#3 |
Member
Join Date: Apr 2010
Posts: 85
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Hello. Sorry for a bit of thread necromancy, but this is exactly what I was going to post about.
I wish to add the Heroic Paths to my game, which is technically Pathfinder, but that's neither here nor there. What I wanted to do was create a template or something that would allow me to create a level bonus for the path. So when the character leveled they got the bonus automatically. I know I can go in the area and just nudge a feat/ability into place but doing that would mean nudging each of the seven main PCs at every level. |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
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You could do this with a template, give each of the bootstrapped feats/abilities a bootstrap condition requiring a certain number of class levels.
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#5 |
Junior Member
Join Date: Jun 2013
Location: Northern Kentucky
Posts: 5
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How did you work out the Channeler class with the spell point system in Hero Lab being tied to the Magecraft and Spellcasting feats?
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#6 |
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