Welcome to the Arcanis, the World of the Shattered Empires!
Arcanis, like many other fantasy RPG settings, embraces certain fantasy tropes common to many other games and novels; various human and non-human sentient races, gods that make their presence known in some manner, whether actually manifesting or granting their followers powers or “gifts”, ancient crypts and ruins filled with treasure guarded by creatures borne out of nightmare and of course, magic.
Arcanis takes many of these tropes and gives them a unique twist. The dwarves were once Celestial Giants that once transgressed against the Gods and were cursed to their smaller stature and forced to live underground. Our “elves”, known as elorii, were created as a servitor race, infused with elemental energy to serve their merciless master, the reptilian Ssethric race. Gnomes are twisted and malformed, a result of a union between a dwarf and a human, and so on.
Rather than the standard “good” and “evil” deities, there is the Pantheon of Man, a group of twelve immensely powerful divine beings who are beyond the concept of good and evil; each with a number of different aspects that are revered by the various churches in the Known Lands. It is in the manner, as well as which aspects these temples worship the Gods that the concept of good and evil are finally distilled. Of course, it all depends on your point of view. No one considers themselves the villains in their own mind.
While the world of Arcanis, and in fact the continent of Onara, is immense, you’ll start your adventures in an area called the Known Lands, which encompasses the Coryani Empire and many of its breakaway provinces, the dwarven enclaves, the Bright Nations of the Elorii, the Blessed Lands, and other regions filled with exotic mysteries and epic adventure.
Prepare to leave your mark upon the Shattered Empires!
Below are FREE Realm Works files designed for D&D 5e realms.
D&D 5e Arcanis Rules Primer
A free introduction to the campaign world including rules for playing in the world of Arcanis.
Taboo
4 hour Introductory Adventure Intro #1
A Nawal of the Yhing Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no Horseman may ride
An Introductory adventure for Tier 1 characters (levels 1 through 3) optimized for 1st level characters.
A Thousand Words
4-hour Introductory Adventure Intro #2
When a painting is worth a thousand words, what image might those words paint? Not everything is black and white in Faerdlau as the Heroes are invited to speak with Ryter Ealdmar val’Holryn.
An Introductory adventure for Tier 1 characters (levels 1 through 3) optimized for 2nd level characters.
Living Arcanis
Living Arcanis is an organized play campaign using the 5th Edition rule set and successor to the original Living Arcanis d20 campaign that was part of the RPGA. The adventures are designed to fall in one of two categories: Hard Points and Soft Points.
The Hard Points are the core adventures that tell a complete story, what we call a Story Arc, and should be played in numbered order.
The Soft Points may or may not follow the current story arc and are meant to open up new vistas or explore aspects of Arcanis that the Hard Points do not. Soft Points may be played in any order, unless specifically noted.
The majority of the Living Arcanis adventures are designed to be played in approximately four hours, which corresponds to the time available in convention play and are a combination of roleplaying encounters with combat ones. A few adventures, designated as Battle Interactives, will normally take longer to play and focuses heavily on combat scenarios.
To join Live Arcanis grab a copy of the Living Arcanis - Campaign Guidelines and check out the website.
*Released with permission from Paradigm Concepts who happen to have alot more free 5e adventures that they are happy to be put into Realm Works!
** digital maps and NPC art added by me
*** This was not a paid advertisement, just supporting a company who was happy to let me put their content into Realm Works and give it all to you.
Arcanis, like many other fantasy RPG settings, embraces certain fantasy tropes common to many other games and novels; various human and non-human sentient races, gods that make their presence known in some manner, whether actually manifesting or granting their followers powers or “gifts”, ancient crypts and ruins filled with treasure guarded by creatures borne out of nightmare and of course, magic.
Arcanis takes many of these tropes and gives them a unique twist. The dwarves were once Celestial Giants that once transgressed against the Gods and were cursed to their smaller stature and forced to live underground. Our “elves”, known as elorii, were created as a servitor race, infused with elemental energy to serve their merciless master, the reptilian Ssethric race. Gnomes are twisted and malformed, a result of a union between a dwarf and a human, and so on.
Rather than the standard “good” and “evil” deities, there is the Pantheon of Man, a group of twelve immensely powerful divine beings who are beyond the concept of good and evil; each with a number of different aspects that are revered by the various churches in the Known Lands. It is in the manner, as well as which aspects these temples worship the Gods that the concept of good and evil are finally distilled. Of course, it all depends on your point of view. No one considers themselves the villains in their own mind.
While the world of Arcanis, and in fact the continent of Onara, is immense, you’ll start your adventures in an area called the Known Lands, which encompasses the Coryani Empire and many of its breakaway provinces, the dwarven enclaves, the Bright Nations of the Elorii, the Blessed Lands, and other regions filled with exotic mysteries and epic adventure.
Prepare to leave your mark upon the Shattered Empires!
Below are FREE Realm Works files designed for D&D 5e realms.
D&D 5e Arcanis Rules Primer
A free introduction to the campaign world including rules for playing in the world of Arcanis.
Taboo
4 hour Introductory Adventure Intro #1
A Nawal of the Yhing Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no Horseman may ride
An Introductory adventure for Tier 1 characters (levels 1 through 3) optimized for 1st level characters.
A Thousand Words
4-hour Introductory Adventure Intro #2
When a painting is worth a thousand words, what image might those words paint? Not everything is black and white in Faerdlau as the Heroes are invited to speak with Ryter Ealdmar val’Holryn.
An Introductory adventure for Tier 1 characters (levels 1 through 3) optimized for 2nd level characters.
Living Arcanis
Living Arcanis is an organized play campaign using the 5th Edition rule set and successor to the original Living Arcanis d20 campaign that was part of the RPGA. The adventures are designed to fall in one of two categories: Hard Points and Soft Points.
The Hard Points are the core adventures that tell a complete story, what we call a Story Arc, and should be played in numbered order.
The Soft Points may or may not follow the current story arc and are meant to open up new vistas or explore aspects of Arcanis that the Hard Points do not. Soft Points may be played in any order, unless specifically noted.
The majority of the Living Arcanis adventures are designed to be played in approximately four hours, which corresponds to the time available in convention play and are a combination of roleplaying encounters with combat ones. A few adventures, designated as Battle Interactives, will normally take longer to play and focuses heavily on combat scenarios.
To join Live Arcanis grab a copy of the Living Arcanis - Campaign Guidelines and check out the website.
*Released with permission from Paradigm Concepts who happen to have alot more free 5e adventures that they are happy to be put into Realm Works!
** digital maps and NPC art added by me
*** This was not a paid advertisement, just supporting a company who was happy to let me put their content into Realm Works and give it all to you.
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