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PsychoIntent
Junior Member
 
Join Date: Feb 2016
Posts: 1

Old February 21st, 2016, 07:32 AM
Unless I'm missing errata, the Monk Base class, specifically the Martial Arts ability, is incorrect. In HL, it's shown as the following:
At Levels 1-3, the damage is D4
At Level 4, the damage is D6
At Levels 5-9, the damage is D8
At Levels 10-14, the damage is D10
At Levels 15-19, the damage is 2D6
At Level 20, the damage is 2D8

The correct values are 1-4, d4, 5-10, d6, 11-16, d8, 17-20, d10.

The corrected script for these values is below:

Code:
      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] = 0)

      ~ If we're disabled, do nothing
      doneif (tagis[Helper.Disable] <> 0)

      ~first we have to establish our benchmark, based on our level
      ~all comparisons are made assuming that the wielder is medium, because
      ~that is what wMain tags assume. Damage dice are then adjusted up or down
      ~appropriately based on size.
      if (field[xAllLev].value >= 17) then
        ~ Medium folks get 1d10 at this level. Avg = 5.5
        field[wDieCount].value = 1
        field[wDieSize].value = 10
        field[abValue].value += 5.5
      elseif (field[xAllLev].value >= 11) then
        ~ Medium folks get 1d8 at this level. Avg = 4.5
        field[wDieCount].value = 1
        field[wDieSize].value = 8
        field[abValue].value += 4.5
      elseif (field[xAllLev].value >= 5) then
        ~ Medium folks get 1d6 at this level. Avg = 3.5
        field[wDieCount].value = 1
        field[wDieSize].value = 6
        field[abValue].value += 3.5
      else
        ~ Medium folks get 1d4 at this level. Avg = 2.5
        field[wDieCount].value = 1
        field[wDieSize].value = 4
        field[abValue].value += 2.5
        endif

      var v_text as string

      call wMainText

      field[abText].text = v_text
Hoping LW can fix this with the next release of 5e SRD.
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Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old February 21st, 2016, 07:56 AM
If you believe you've found a bug, please report it to the automated system, linked in one of the stickied threads at the top of this forum.
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steveh
Junior Member
 
Join Date: Jul 2012
Posts: 3

Old March 8th, 2016, 07:18 PM
The monk damage values are still incorrect.
steveh is offline   #3 Reply With Quote
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