Junior Member
Join Date: Feb 2016
Posts: 1
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Unless I'm missing errata, the Monk Base class, specifically the Martial Arts ability, is incorrect. In HL, it's shown as the following:
At Levels 1-3, the damage is D4 At Level 4, the damage is D6 At Levels 5-9, the damage is D8 At Levels 10-14, the damage is D10 At Levels 15-19, the damage is 2D6 At Level 20, the damage is 2D8 The correct values are 1-4, d4, 5-10, d6, 11-16, d8, 17-20, d10. The corrected script for these values is below: Code:
~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] = 0) ~ If we're disabled, do nothing doneif (tagis[Helper.Disable] <> 0) ~first we have to establish our benchmark, based on our level ~all comparisons are made assuming that the wielder is medium, because ~that is what wMain tags assume. Damage dice are then adjusted up or down ~appropriately based on size. if (field[xAllLev].value >= 17) then ~ Medium folks get 1d10 at this level. Avg = 5.5 field[wDieCount].value = 1 field[wDieSize].value = 10 field[abValue].value += 5.5 elseif (field[xAllLev].value >= 11) then ~ Medium folks get 1d8 at this level. Avg = 4.5 field[wDieCount].value = 1 field[wDieSize].value = 8 field[abValue].value += 4.5 elseif (field[xAllLev].value >= 5) then ~ Medium folks get 1d6 at this level. Avg = 3.5 field[wDieCount].value = 1 field[wDieSize].value = 6 field[abValue].value += 3.5 else ~ Medium folks get 1d4 at this level. Avg = 2.5 field[wDieCount].value = 1 field[wDieSize].value = 4 field[abValue].value += 2.5 endif var v_text as string call wMainText field[abText].text = v_text |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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If you believe you've found a bug, please report it to the automated system, linked in one of the stickied threads at the top of this forum.
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#2 |
Junior Member
Join Date: Jul 2012
Posts: 3
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The monk damage values are still incorrect.
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#3 |
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