Junior Member
Join Date: Dec 2012
Posts: 4
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In Hero Lab, the Metamorph modifier for the Morph power isn't working correctly.
When you select the Metamorph extra for Morph, Hero Lab gives you an extra character portfolio to fill out, which is how it should be, however it doesn't give the new character the Morph power or at least subtract the point cost of the originals Morph power. The problem with this is according to the power rule for Metamorph, all your forms have to have the exact same Morph power, you CANNOT relocate the points spent on your Morph power and every alternate morph has to have the power. You'd think this could be solved easily by just adding the power yourself, however when recreating the exact same Morph power on the new form, it will create a new Metamorph form for each rank in the Metamorph extra. This makes it difficult to duplicate the Morph powers cost, as you shouldn't be gaining extra Metamorph forms from the alternate forms Metamorph. Here is a rules snippet for Metamorph: Quote:
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#1 |
Senior Member
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Makes me wonder how DC Adventures (which uses the same ruleset) handles a character like Beast Boy/Changeling who can change to just about any animal (living, extinct or alien) he can think of, keeping his intellect and gaining the physical characteristics of the new form (including becoming much larger or smaller -- at one point in the Teen Titans TV series he turned himself into a blue whale, and dinosaurs are easy and common for him).
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#2 |
Member
Join Date: Mar 2008
Location: Pensacola, FL
Posts: 42
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In DC Adventures, Beast Boy uses the Shapeshift power which has the Variable effect as it's core mechanic.
When you model Shapeshift in HeroLab it gives you a power tab setting within the power which you can use to create different 'templates', i.e. Fox, Badger, T-Rex within the point pool provided by the ranks you have in Shapeshift. Does this help? |
#3 |
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