Member
Join Date: Mar 2013
Posts: 34
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#231 |
Member
Join Date: Mar 2013
Posts: 34
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Another issue - in the Journal you can't add fractions of money. I want to add $2.50 but I can't add the .50 cents.
I'm rather surprised that such a basic function has been broken in this update. |
#232 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I don't think it was broken in this update as I don't remember it ever working before. I could set up gear in the editor with fractional costs which always worked fine, but whenever I tried to mess with fractional values from the player interface side I don't ever remember that working. I can say that I wasn't working about 2 weeks ago or so (which was before this update) because I remember kicking myself for even trying it since I reminded myself that it hadn't worked before, if you know what I mean.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#233 |
Junior Member
Join Date: May 2012
Posts: 25
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I've been building superheroes using the Super Powers Companion Edition 2 data package, and since the last update, it isn't calculating Switchable Power costs correctly. It returns the validation error: Individual Switchable Alternate cost exceeds Base Power cost, when the Switchable Alternate cost is not greater than the primary.
I even loaded up a hero I created before the update that used switchable powers, and it came up with the same error even though there were none when I originally created him. Any help would be appreciated. :-) |
#234 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,552
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On the Switchable, check that over carefully. We just made a correction to that because it was wrong before. What you may be seeing is just the correct calculation now.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#235 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,552
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We're going to do another quick release in a couple of weeks to catch these small ones. I'll take a look at that Outsider problem and get it fixed.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#236 |
Junior Member
Join Date: May 2012
Posts: 25
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Cool. Thanks for letting me know. Now that I've reread the rules I see the issue. I'll go rebuild my characters with the updated calculations and let you know if I see any errors in Hero Lab.
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#237 |
Junior Member
Join Date: May 2012
Posts: 25
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Quote:
Let me know if you need any files from me for reference. Thanks for your help! |
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#238 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Seems to me that should only be taking the Switchable: Primary once, not twice. It shouldn't matter how many other powers the main one is primary for, only that it's the primary.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#239 |
Junior Member
Join Date: May 2012
Posts: 25
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Quote:
"Create each power independently. The most expensive is the “primary’ power. Add +2 points for each additional power (or set) it can switch to." In other words you add +2 for each other power. Not just once. I'm assuming that's how it's set up in Hero Labs. Regardless, even if you only add the Switchable Primary modifier once, the validation message still pops up. Adding the Switchable Primary modifier multiple times isn't the issue. The issue appears that Hero Labs isn't calculating or referencing the correct base value to compare the secondary switchable powers with. Or maybe it's adding something extra to the secondary switchable powers that makes them larger than the base. I'm not sure. Thanks for checking on this though. :-) |
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#240 |
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