Junior Member
Join Date: Nov 2015
Posts: 4
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I have an unusual request, and I haven't found a solution here. Not sure if it is possible in HL, but...
In the Sneak Attack Games setting Broken Earth, they have the race known as Synths. Robotic androids covered in biological material. One of their abilities is Original Programming: Choose two skills. Synths gain a +2 racial bonus to each skill, and always treat these skills as class skills. Now, I could cheat it, and build the synth with the bonus skills I wanted to take in the first place, but that's sloppy. (Also, I may want to share the file, if I can do that legally.) Any advice you can provide on how to code this would be appreciated. |
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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You're going to have to use the usrChosen1 and usrChosen2 fields on a racial special. Check out the Gnome, they have something similar.
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#2 |
Junior Member
Join Date: Nov 2015
Posts: 4
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OK, managed to get the list populated, and the skill bonus down. Just need to figure out how to make the chosen fields Class Skills. Don't know what syntax I need for #makeclassskill (or if I even need to use that macro...)
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There are traits that have the user select a skill and then make it a class skill - have you taken a look at how they work?
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#4 |
Junior Member
Join Date: Nov 2015
Posts: 4
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No, I don't know which traits to look at.
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Look at the "Child of the Temple" trait for an example.
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#6 |
Junior Member
Join Date: Nov 2015
Posts: 4
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All right, thank you. I managed to get it to work.
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#7 |
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