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Angela2013
Senior Member
 
Join Date: Sep 2011
Location: Wisconsin
Posts: 321

Old September 12th, 2012, 12:40 PM
I have been working with the ARG and with each thing I pick ro racial abilitys I get the following error.

Attempt to access container from script with no ability to do so
Location: 'pre-requisite rule' script for Component Set 'CustRaceTr' near line 12
- - -
Attempt to access container from script with no ability to do so
Location: 'pre-requisite rule' script for Component Set 'CustRaceTr' near line 12
- - -
Attempt to access container from script with no ability to do so
Location: 'pre-requisite rule' script for Component Set 'CustRaceTr' near line 12

This time it was repeated 3 times other times 6-8 times.

If I just ignore everthing seems to work right, just concerned.

Some days I don't know why I bother to chew through the restraints.
Angela2013 is offline   #291
blzbob
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Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407

Old September 12th, 2012, 05:24 PM
Quote:
Originally Posted by Jamie2013 View Post
I have been working with the ARG and with each thing I pick ro racial abilitys I get the following error.

Attempt to access container from script with no ability to do so
Location: 'pre-requisite rule' script for Component Set 'CustRaceTr' near line 12
- - -
Attempt to access container from script with no ability to do so
Location: 'pre-requisite rule' script for Component Set 'CustRaceTr' near line 12
- - -
Attempt to access container from script with no ability to do so
Location: 'pre-requisite rule' script for Component Set 'CustRaceTr' near line 12

This time it was repeated 3 times other times 6-8 times.

If I just ignore everthing seems to work right, just concerned.
I'm getting this same message with the elemental races (ifrit, oread, etc) and it usually kicks in when I choose an alternate racial trait. Once it's there, I can't get rid of it.
blzbob is offline   #292
TemporalVengeance
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Join Date: Jul 2010
Location: Jackson, MI
Posts: 193

Old September 12th, 2012, 05:43 PM
Chevalier's Poison Immunity doesn't bootstrap the Poison Immunity.
TemporalVengeance is offline   #293
prototype00
Member
 
Join Date: May 2012
Posts: 37

Old September 13th, 2012, 09:32 AM
Hmm, there seems to be a problem with the underfoot adept archetype for halfling monks.

At monk level 1, it removes the 1st level bonus feat just fine (replaces for underfoot grace), however for the second level of monk, it gives two bonus feats (when Monks only get one).

Either that or there is something in the rules that I'm missing.

prototype00

Edit: Ah, right almost forgot. The bite damage from the ring of rat fangs is not being calculated properly for creatures larger than medium. It becomes 2d6 for large creatures (should be 1d6) and 4d6 for huge creatures (should be 1d8).

Also, Improved Ki throw isn't actually requiring improved bull rush even though it says so in the description (i.e. it doesn't turn red when I don't have improved bull rush).

Last edited by prototype00; September 13th, 2012 at 12:23 PM.
prototype00 is offline   #294
hangarflying
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Join Date: Nov 2011
Location: Omaha, NE
Posts: 35

Old September 14th, 2012, 09:12 AM
Quote:
Originally Posted by ancient View Post
Yes, but a even a 1st Level Summoner can choose it once. I assume that this isn't possible (grayed out) for "hangarflying". He should check if the Evolution was already chosen, if so, Herolab would be right to deny an additional selection until the Summoner reaches Lvl 5.
What brought this to my attention was that after the recent update, the Eidolon had an error flag, of which it did not have prior to the update. Upon looking at the evolutions, the "Improved Natural Armor" evolution is highlighted red on the "Minion" tab. I have three other evolutions also selected (the summoner has the "Extra Evolution" feat). The other three evolutions being "Claws", and "Tail", and "Improved Bite". When I delete "Improved Natural Armor" and then try to re-select it, it is grayed out and warns that the summoner must be 5th level prior to selecting this evolution.
hangarflying is offline   #295
blzbob
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Location: Mountlake Terrace, Washington
Posts: 407

Old September 14th, 2012, 06:54 PM
Half-Drow Paragon (ARG) is not counting the character as drow for feat prerequisites.
blzbob is offline   #296
lothar_wolf
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Join Date: Sep 2010
Location: Australia
Posts: 25

Old September 15th, 2012, 04:21 AM
removed post.

No bug here... human error.

Last edited by lothar_wolf; September 15th, 2012 at 04:47 AM. Reason: Not a bug
lothar_wolf is offline   #297
lothar_wolf
Junior Member
 
Join Date: Sep 2010
Location: Australia
Posts: 25

Old September 15th, 2012, 04:36 AM
Just discovered an interesting bug.

In the character configure menu, when you check Do not use Hero Points option but have checked over in the the advanced players guide hero points, it adds an extra feat to the total feats the character can spend.

I am fairly sure that is a bug.
lothar_wolf is offline   #298
Mathias
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Join Date: May 2005
Posts: 13,213

Old September 15th, 2012, 07:34 AM
Quote:
Originally Posted by lothar_wolf View Post
Just discovered an interesting bug.

In the character configure menu, when you check Do not use Hero Points option but have checked over in the the advanced players guide hero points, it adds an extra feat to the total feats the character can spend.

I am fairly sure that is a bug.
No, it's not. APG pg. 324, the Antiheroes sidebar.
Mathias is offline   #299
KYoungblood
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Join Date: Jul 2012
Location: Houston
Posts: 4

Old September 15th, 2012, 11:44 AM
When creating mithral weapons with a listed weight of "-", Herolab gives the mithral cost for free. This Paizo FAQ says to treat such weapons as weighing 1/2 lb (250GP mithral cost).
KYoungblood is offline   #300
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