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Member
Join Date: Apr 2017
Posts: 73
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I have a question on this about its Spell resistance.
MM shows it as straight 30, but the code in HL is Hit dice + 18 Code:
~ Set up our spell resistance var damage as number damage = hero.child[Totals].field[tHitDice].value + 18 #applysr[damage] |
#1 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,124
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The Angels are odd, because the three examples don't follow the same pattern for SR (whether you look at HD or CR) nor the method that is used elsewhere.
Elf, Drow specifically states "Spell resistance equal to 11 + class levels" In the back of the MM (p300) there's "you’ll probably want to set the resistance number equal to the creature’s CR + 11" A quick look at a few 3.5 MM's doesn't suggest anything further. Current RPG's: Pathfinder (GM), Pathfinder (Player), Gamma World (GM, Pathfinder homebrew). HeroLab: 3.5 & Pathfinder. HL User Files for PF: Greyhawk Setting, Gamma World (WIP). DM and player of D&D since 1980. |
#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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This would have been done a long time ago, but I suspect the general thought process here was to base it off HD so that if a user changed the character's level, the SR would also change as would normally be appropriate. As Dami points out, there isn't a good rule of thumb regarding how this should change. Even within angels, SR seems to be all over the place.
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#3 |
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