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Scooby721
Junior Member
 
Join Date: Apr 2017
Posts: 11

Old February 28th, 2020, 03:59 AM
I'm trying to create an alternate human based on environment instead of the default human in the race category. Humans start with +1 to all abilities. How can I change this to allow someone to select a +1 to add to an ability score, instead of all scores getting an automatic increase? I'm still new to learning how to use the editor.

I thing I've got it narrowed down to having something to do with one of the Field IDs being rAttrAll

But that is about as far as I've gotten.
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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old February 28th, 2020, 05:08 AM
That's how the current variant does it. If you did a New (Copy) on the variant racial trait tab and chose to copy Variant Humans the last line of code on the attached eval script does indeed remove the original +1 to all scores using that field.

Code:
      ~overwrite the human's default +1 to everything
      hero.child[rHuman].field[rAttrAll].value = 0
You'll also see that the current variant human has a couple of bootstrapped Racial Specials.

One of those, raHumAbAlt (Ability Score Increase) is the thing that prompts a player to choose the two ability scores that do get an increase. You should go to the Racial Specials and do a New Copy and find that ID to look at the code to do that or something similar.
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Scooby721
Junior Member
 
Join Date: Apr 2017
Posts: 11

Old February 28th, 2020, 08:19 AM
This is exactly what I needed. Thanks for the guidance, I appreciate it.
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