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Community Created 3.5 D&D data set....

Release 1.3 - 2/20/2011

Enhancements & Changes
  • Dread Skeleton Template added from advanced Bestiary, Green Ronin Publishing (Bodrin).
  • Book of Exalted Deeds - Feats updated.
  • Complete Warrior Samurai class added (MCXPotato).
  • Dragonlance Bestiary has the following monsters added: Elemental Minion, Knight Haunt, Tainted Blood template, and Undead Beast Stahnk (Lawful_G).
  • Dragonlance Campaign Setting - Fetch added (Lawful_G).
  • Magic Item Compendium - Weapon Powers added (Bodrin).

Bug Fixes
  • Numerous feats, classes, and monsters fixed. To many to fully list.

Data File Authoring
  • Custom - Core Book Mods. Core Monster abilities where fixed and merged together into Custom-Core Book Mods. (Lawful_G)
  • Custom - New Natural Weapons. New natural Weapons added(ie Wings, Tail, Incorporeal Touch, Touch, Ray, & Spit) Lawful_G
  • Custom - Races Core mods. Modded lots of things, including new Core Monster Powers specials.
    Also modded the Monstrous Humanoid Types on those that had it (Lawful_G)
  • Many Monster Manual critters updated to use newer methods for abilities (Lawful_G).
  • Monster Types and Monster Subtypes combined into a single .user file (Bodrin).
  • Their are blank .user files in this data set. This was done as a way to remove older outdated .user files from the end-gamers systems. These empty .user files should NOT be used. (ShadowChemosh)
 
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Since it has been a month from last update, I am dropping the files I have done for 1.4 into the dropbox. Mostly MM races and related things. They are marked with "v1.4" at the end of the file name.
 
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Release 1.4 - 4/5/2011

Enhancements & Changes
  • Complete Psionics - Mantle powers added (Sendric).
  • Complete Psionics - Ardent and Divine Mind classes added (Sendric).
  • Races of the Dragon - Dragon Devotee PrC added (IamtheEvilTwin).
  • Complete Divine - Temple Raider of Olidammara (Nigel Fogg The Wayfarer). Note: This PrC is not fully scripted.
  • Complete Mage - Ultimate Magus (Nigel Fogg The Wayfarer).Note: This PrC is not fully scripted.
  • Monster Manual - Dozens of creatures, from A to H, where added to the data set (Lawful_G).
Bug Fixes
  • MIC - Specific Weapons and relic items added (bodrin).
  • Complete Adventurer - Natural Bond feat was not capping the bonus based on the character's hit dice. (Sendric)
  • Complete Adventurer - Brutal Throw feat is fixed to apply Strength bonus to the ranged attack value of thrown weapons (ShadowChemosh).
  • Spell Compendium - Elf domain now grants the Point Blank Shot feat and has its list of domain spells associated to the domain (ShadowChemosh).
Data File Authoring
  • CPsi - Lurk.user. Blanked out as it was combined into the CPsi - Classes.user (Sendric)
  • Feat Names have been changed to remove the book abbreviation. This was done as many feats are being found that exist in multiple books. Going by information from WotC the latest release of a feat, spell or ability is to be considered the most correct. So when duplicate entries are found for a feat it will be updated from the most recent book and source marked to both books. (Sendric)
  • Blank .user Files - Their are blank .user files in this data set. This was done as a way to remove older outdated .user files from the end-gamers systems. These empty .user files should NOT be used. (ShadowChemosh)
  • Data set information page now included in the data set. This .html file is stored in the d20 data folder (HeroLab\data\d20) with the name ~ Lawful_G_d20 Release Notes.htm
 
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For anyone installing this community data set using HL v3.7 you will get a new message saying that the data set is older than what is currently installed. That is perfectly fine and you can feel confident in telling HL to proceed with the install.

The community data set 1.4 release has been fully tested with v3.7 of HL and no current issues have been found.

Happy Gaming all. :)
 
Release 1.5 - June 26, 2011

Enhancements & Changes
  • Dragon Monster Ecologies - Favoured spawn of Kyuss. (Bodrin)
  • Blood of Dragonscar - Necropyre template. (Bodrin)
  • Carnival of Tears - Dark Ice creature template. (Bodrin)
  • Complete Psionics - Mantle powers added. (Sendric)
  • Complete Psionics - Ardent and Divine Mind classes added. (Sendric)
  • Races of the Dragon - Dragon Devotee PrC added. (IamtheEvilTwin)
  • Monster Manual - Dozens of creatures, from C to Y, where added to the data set. (Lawful_G)
Bug Fixes
  • Magic Item Compendium - The Strongarm bracers now reduce the Oversize weapon penalty correctly. (bodrin)
  • Magic Item Compendium - Specific Weapons and relic items added. (bodrin)
  • Complete Adventurer - Natural Bond feat was not capping the bonus based on the character's hit dice. (Sendric)
  • Complete Adventurer - Brutal Throw feat is fixed to apply Strength bonus to the ranged attack value of thrown weapons. (ShadowChemosh)
  • Spell Compendium - Elf domain now grants the Point Blank Shot feat and as its list of domain spells associated to the domain. (ShadowChemosh)
Data File Authoring
  • Blank .user Files - Will now be removed from the end-gamers systems. This is a new feature of HL v3.7.(ShadowChemosh)
  • New book parent (ie Source) added called Paizo - Modules. (Bodrin)
  • Work has started on looking at all the spells available from the Spell Compendium and tagging the correct sources from any duplicates found with the supplemental books. Removing the duplicated spells from the original files where necessary. (Bodrin)
  • Feat Names have been changed to remove the book abbreviation. This was done as many feats are being found that exist in multiple books. Going by information from WotC the latest release of a feat, spell or ability is to be considered the most correct. So when duplicate entries are found for a feat it will be updated from the most recent book and source marked to both books. (Sendric)
  • Included in release 1.5 is the ability to suppress and replace creature types/subtypes. See the note in the MM - Creature types Compiled file.user. (Lawful_G).
  • Data set information page now included in the data set. This .html file is stored in the d20 data folder with the name ~ Lawful_G_d20 Release Notes.htm. (ShadowChemosh)
 
Release 1.6 - August 23, 2011

Enhancements & Changes
  • Dungeon Masters Guide - Added all missing magic staffs. (McQ)
  • Complete Divine - Added "Temple Raider of Olidammara" PrC. (Lawful_G)
  • Complete Mage - Added "Caster's Lament(Dark; 8th)" invocation. (ShadowChemosh)
  • Complete Mage - Added "Shining Blade of Heironeous" PrC. (Lawful_G)
  • Complete Mage - Missing spells (A to B) where added. (McQ)
  • Draconomicon - Added the "Dracolich Template". A character file (.por) of Dragotha added. This is located in your Hero Lab\Portfolios\d20 folder. (Bodrin)
  • Monster Manual - Added "Animated Object". (Lawful_G)
  • Monster Manual 3 - Added "Ambush Drake, Arcane Ooze, Armand, Skullcrusher Ogre, Changeling, & Blackscale Lizardfolk".
  • Monster Manual 3 - Added "Unholy Toughness" special ability and "Boneclaw" monster. (Bodrin)
  • Unearthed Arcana - Added "Martial Rogue". (Roibeard Forde)
Bug Fixes
  • Races of Ansalon - altered Mad Gnome base speed to 20 from 30. (Bodrin)
Data File Authoring
  • Monster Manual - New Sneak Attack thing added. Added Race tags for different humanoid subtypes to races (dwarf, elf, gnome, orc... etc.) Combined many of the data files for monsters together. (Lawful_G)
  • Dread Skeleton Template - Adjusted to work with new "type replacement" mechanics. Also cleaned up some scripting language and consolidated some eval scripts that were at same Phase/Priority. Also corrected a few typos. (Lawful_G)
  • Necropyre Template - Adjusted to work with new "type replacement" mechanics. Also cleaned up some scripting language and consolidated some eval scripts that were at same Phase/Priority. Also corrected a few typos.(Lawful_G)
  • Complete Adventure (Ninja Class) - Altered Trapfinding class special to use the integrated version. (Lawful_G)
  • Complete Adventure (Scout Class) - Altered Trapfinding class special to use the integrated version.(Lawful_G)
  • Complete Adventure (Spellthief class) - Altered Trapfinding class special to use the integrated version.(Lawful_G)
  • Complete Arcane (Psudonatural Template) - Modified to use new replace type mechanisms.(Lawful_G)
  • Complete Mage (Ultimate Magus) - Began heavy editing of this file. Started with adding pre-reqs to the class. Finished setting up all things. Only unable to enforce that the selected spells are specifically added to that class. (Lawful_G)
  • Carnival of Tears (Dark Ice Creature Template) - Removed the (Su) from the names of the specials, were being listed twice. Added pre-reqs for the template. Added eval script to mod the CustDesc of the fast healing. Deleted the ImmCold and VulnFire as folded into the Cold subtype. (Lawful_G)
  • Custom - Core Book Mods - Added a replacement for rogues Sneak attack class ability so when replaced does not add to the special. Weapon Specialization & other feats moved here from CSco - Feats file, modded to work with the Martial Rogue variant. Added Shot on the Run, with correct BAB pre-req. Added a integrated Trapfinding special for all class abilities and races to make use of so that multiple classes adding won't produce duplicates on the specials tab.
    Copy and replaced Rogue Trapfinding class special to use the integrated version. Added the Armor Class (natural) and Awakened Undead conditions. Also modded the Zombie Template to work with the undead awakening. (Lawful_G)
  • Custom - Races Core Mods - Added Race tags for different humanoid subtypes to races (dwarf, elf, gnome, orc... etc.). Moved out a lot of the races to the MM compiled file. (Lawful_G)
  • Dragonlance (Tainted Blood template) - Adjusted to the new type replacement methods. Modded specials to make their own DC and accept the Ability Focus selection. (Lawful_G)
  • Dragonlance (Death Knight Template) - Enhanced and some fixes. (Lawful_G)
  • Dragonlance (Mystic Class) - Updated the spells in this file. Had scripts for the pre-reqs, but most were missing the error messages. Modified the error messages for the Mystic Domains. (Lawful_G)
  • Dragonlance (Skeletal Warrior Template) - Updated the text on the template and also condensed the scripts. Added a script to disable type specials once template is added. (Lawful_G)
  • Dragonlance (Spectral Minion Template) - Adjusted to use the new replaces type mechanics. (Lawful_G)
  • Dragons of Kyrnn (Races) - Modified Baaz and Bozak to have 2 claw attacks instead of 1. Also adjusted the custom description Evals and xSumms where appropriate. (Lawful_G)
  • Libris Mortis (Feats) - Modded pre-reqs for Necropotent. Removed (LM from names.. again?). Added pre-reqs and also Eval scripts. (Lawful_G)
  • MM-Compiled -Added the User.Human? tags where needed (to define certain humanoids as having different default good saves). Corrected the Elephant entry text. Added User.Animal? tags where needed (Dire animals have all good saves). Added User.Elemen? tags where needed (each one of elemental type). Dragons had some errors. Added Intimidate to list of class skills for all dragon races. Also added Simple Weapon Proficiency to those races with an Alternate Form Ability (as noted in the Dragon Type), specifically Bronze Gold and Silver. Combined the scripts for Darkvision and Blindsense with the one for Weapon Damage, since both are the same for all dragons. Fly speed was not showing up... seems that it needs a value tag assigned. Rewrote the eval script to assign the fly speed and maneuverability based on size rather than age category, and assigned a tag to all dragon's fly speeds. Created a script on the Ability focus feat to increase the DCs and give errors if selected twice. Added a User tag to each racial special with a DC. Added Race tags for different humanoid subtypes (dwarf, elf, gnome, orc... etc.) Realized missing Ghoul/Ghast! Checked and added Monster Manual Source to all races. Compiled together. Modded Aboleth extensively, including giving DCs to abilities in usual way. Modded Spell Like abilities specials to all start with "Spell Like Abilities: Creature Name" Rather than name first, now will always know where to look on specials tab. Modded Allip as well as Hound Archon an bearded devil was messed up. (Lawful_G)
  • MM-Core Monster Powers - Added the User.Touch to the Paralysis abilities eval script. Added the User.OverCHA tag script for Breath Weapon, Disease and Death Throes. Added User.HumanFort/AnimalFort/ElemenFort and so on for assigning to type specials to be used with the extra HD option. Added PickFocus tag to powers with DCs. Added Aligned Strike Abilities and the OnlyNature and OnlyWeapon tags for use with them. Added new Low Light Vision ability which can be added to the value to become superior Low Light Vision. (Lawful_G)
  • MM-Creature Types Compiled - Modified the Eval Scripts on the types to reflect when templates replace them, and whether to still be used to calculate BAB and so on even though replaced. Added to the skill point eval scripts an order to stop if the race has 0 racial HD. Was throwing errors when the type was added to those races. Modded the scripts for Extra HD, had been using "root." but was giving errors when the thing that bootstrapped the type was a template (which lacks the appropriate fields)... changed to a foreach. Added skill points script to giant type... was missing it for some reason. Added eval scripts to each of the type specials to increase the race that bootstraps them's stats appropriately as Extra HD are added. Added subtype specials for different humanoid subtypes (dwarf, elf, gnome, orc... etc.) (Lawful_G)
  • MM-Extra HD - This new feature allows for faster monster building. (Lawful_G)
  • xCorrector - This is where any Eval Scripts that you want to be run on every character to be run. Since this is bootstrapped to a condition and that is always on every hero, we can do global effects from here. (Lawful_G)
  • PHB2-Beguiler - Altered Trapfinding class special to use the integrated version. (Lawful_G)
  • PHB2-General Feats - Modded pre-reqs of the Weapon Supremacy feats. (Lawful_G)
  • RoS-Races - Moved Immunity to Confusion to the MM - Immunities file. (Lawful_G)
  • Blank .user Files - Will now be removed from the end-gamers systems. This is a new feature of HL v3.7.(ShadowChemosh)
  • Release Notes page now included in the data set. This .html file is stored in the d20 data folder with the name ~ Lawful_G_d20 Release Notes.htm. (ShadowChemosh)
 
The Dynamic and Academic Priest feats dont seem to do anything for me. Do they function or are they just text? In other words, how can i get them to affect HeroLab's spells/day max spell/level?

Thanks a bunch,

I appreciate your time and help.
 
The Dynamic and Academic Priest feats dont seem to do anything for me. Do they function or are they just text? In other words, how can i get them to affect HeroLab's spells/day max spell/level?

Thanks a bunch,

I appreciate your time and help.

I have the same issue with the Planning Domain.

Val
 
The Dynamic and Academic Priest feats dont seem to do anything for me. Do they function or are they just text? In other words, how can i get them to affect HeroLab's spells/day max spell/level?

Thanks a bunch,

I appreciate your time and help.

I have the same issue with the Planning Domain.

Val

If these are both out of the "Spell Compendium" then yes I am pretty sure they are currently nothing more than text. They are on the to-do list to finish at some point. :(
 
If these are both out of the "Spell Compendium" then yes I am pretty sure they are currently nothing more than text. They are on the to-do list to finish at some point. :(

I dont think they are out of the spell compendium. (at least the feats I mentioned, not the domain that Lord Valerius mentioned) I think its out of complete divine. They do checks for pre-reqs, that part works fine. they even let you chose what class it is supposed to apply to. but thats it.

(for the time being, i might just make a copy of the class, force my players to take the feat, but its hardly the best way to go).

Id be happy to script, im a programmer, so with a little suggestion, id be happy to play around.

Im just not sure, how do you script changing a classes primary spellcasting attribute. I couldnt figure it out.


TIA
 
If these are both out of the "Spell Compendium" then yes I am pretty sure they are currently nothing more than text. They are on the to-do list to finish at some point. :(

Looks like the Planning Domain is listed as being in these books (Complete Warrior, Player's Guide to Faerun, Spell Compendium)...Is there any way for me to edit the current entry myself (think they are read only) or am I left with having to re-create the domain in my own user file?

Thanks!

Val
 
Mirtos, I think the feats allow you to add a variant class to implement their effects. Enable variant classes and see if you can add that.

Valerius, the files are not read only, but if you make any changes they will be overwritten when you next update the community files, so I would reccommend you send those in to ShadowChemosh for inclusion in the next release.
 
Valerius, the files are not read only, but if you make any changes they will be overwritten when you next update the community files, so I would reccommend you send those in to ShadowChemosh for inclusion in the next release.

Right, according to SC, it's on the to do list in the future, but doesn't help my current War Cleric who has the Planning domain. =) Understood about how the changes work. Will look into adding the domain to my current user file and see if that works.

Thanks!

Val
 
Mirtos, I think the feats allow you to add a variant class to implement their effects. Enable variant classes and see if you can add that.

Ok, so the feats require a variant class? that wasnt clear to me. You're absolutely right. Thanks.

So since my player wants to (and it seems fair) use dynamic priest for the "healer" class, so that she doesnt have to split between wisdom and charisma (healers already have their DC based on charisma), I guess i need to create a variant of healer.
 
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Will look into adding the domain to my current user file and see if that works.
From inside the editor you can do a New (Copy) of the Domain to copy it into your own .user file. You can also use the "Replace ID" method to have your new changed version override the version from the Community Data set.

This way you can have your custom changes but still have everything from the community data set treat it the same as the core version.

With the loss of our biggest contributor we are going to be allot slower at getting meaningful updates out. :(
 
Ok, so the feats require a variant class? that wasnt clear to me. You're absolutely right. Thanks.

So since my player wants to (and it seems fair) use dynamic priest for the "healer" class, so that she doesnt have to split between wisdom and charisma (healers already have their DC based on charisma), I guess i need to create a variant of healer.

I think i spoke to soon. I copied the variant of cleric to healer, modified it so it fit healer, and while the spell says its based on Charisma, it actually still seems to be based on wisdom. (It says my "CHA isnt high enough", but its using the number from my wisdom to give me max spell level).

I will try the cleric one to be sure, but has anyone used these variants?

(not home right now, but when i get home i will post the expression)
 
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