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> > I'd like to suggest an "overrides" datafile in which a User can add
> > personalised "corrections" that CV would read *after* the datafile, and > > apply the changes from that file. > > > > I think that would be a very elegant way to handle this... > > > > Actually, it would most likely create more problems than not. It's too > easy for the overide to get messed up by datafile changes. > > I recommend using the augmentation files. What about creating a separate game system for the packaging? That way you don't have to mess with the game's data files at all. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3ex...sNAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#11 |
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Join Date: May 2005
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You cannot currently designate something as "inventory only" (I guess this
needs to be added to the todo list). However, if you define your own tag that gets assigned to all "inventory only" cards, then you can go into the Filter mechanism, select all cards that do NOT have that tag (using an exclusion filter), and save that filter as your new default. From that point forward, CV will never show those cards to you. So it's only an extra 30 seconds beyond defining a pre-defined flag to hide a card during deck construction. And I'm adding the "inventory only" flag to the todo list. Even if there was a good reason before (which I can't remember now either), it must have been based on CARDS. In fact, I think it had to do with the Magic 6x9 cards. Since I know of tournaments played with decks comprised solely of 6x9 cards, I couldn't think of any reason to exclude cards from use in deck construction. However, I can definitely agree that there is NO reason to include package wrappers in deck construction. Well, at least I can't think of any.... :-) -Rob At 09:08 AM 10/10/2003 +1000, you wrote: >When creating a game data file, how does one denote an item as "inventory >only"? >That is, the item should only appear in the inventory window but not in the >deck build window? > >I'm thinking of things like over sized cards, and "packaging" (I collect >booster wrappers & display boxes also...) that you can't use in deck building. > >R. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com ------------------------ Yahoo! Groups Sponsor ---------------------~--> Rent DVDs Online - Over 14,500 titles. No Late Fees & Free Shipping. Try Netflix for FREE! http://us.click.yahoo.com/JYdFFC/XP....SFAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#12 |
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At 06:06 PM 11/10/2003, Rob Bowes wrote:
>And I'm adding the "inventory only" flag to the todo list. However, I can >definitely agree that there is NO reason to >include package wrappers in deck construction. Well, at least I can't think >of any.... :-) And when booster wrappers become tournament playable/legal we can just remove the "inventory only" flag Thanks, R. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Rent DVDs from home. Over 14,500 titles. Free Shipping & No Late Fees. Try Netflix for FREE! http://us.click.yahoo.com/ArdFIC/hP....SFAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#13 |
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There already exists the means to do exactly as you suggest. It's called
the extension and augmentation files, exactly as Colen has been suggesting. Create you own augmentation file with your new tag group. Then create an extension file that "extends" the various existing cards with your own modifications. If you are doing the packages, then a separate data file is all you need, and CVEdit makes that a breeze. Once you have your new files, they are separate from the core data files. Mark all the files as "read only" so that CV can't delete them (to be safe). Then just tell CV to import the new data files, UNCHECKING the box on the import form that says to delete files not included in the import file. Your new files are left untouched (by marking your files as read only, I don't think CV will touch them, so this should be an added level of safety). Hope this helps, Rob At 10:12 AM 10/10/2003 +1000, you wrote: > >Just create a tag group which designates a card as playable or not. Then > >you can set that as the default filter for your game, and go go go. > >Until the next datafile update at which point I lose my custom tags, correct? > >I'd like to suggest an "overrides" datafile in which a User can add >personalised "corrections" that CV would read *after* the datafile, and >apply the changes from that file. > >I think that would be a very elegant way to handle this... > >R. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (559) 658-6995 Lone Wolf Development www.wolflair.com ------------------------ Yahoo! Groups Sponsor ---------------------~--> Rent DVDs Online - Over 14,500 titles. No Late Fees & Free Shipping. Try Netflix for FREE! http://us.click.yahoo.com/JYdFFC/XP....SFAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#14 |
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--- "Russell J. Alphey" <Ralphey@mtgmelb.com> wrote:
> And when booster wrappers become tournament playable/legal we can just > remove the "inventory only" flag In L5R, the boxes *were* tournament playable. THey were the stronghold card. It wasn't until later that actual stronghold cards were printed. ===== --- Kuni Tetsu Clan War rules guy Moderator of ClanWar-l __________________________________ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com ------------------------ Yahoo! Groups Sponsor ---------------------~--> Rent DVDs Online - Over 14,500 titles. No Late Fees & Free Shipping. Try Netflix for FREE! http://us.click.yahoo.com/JYdFFC/XP....SFAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#15 |
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At 04:02 AM 12/10/2003, Kuni Tetsu wrote:
>In L5R, the boxes *were* tournament playable. THey were the stronghold >card. It >wasn't until later that actual stronghold cards were printed. Not having entered any L5R cards into CV yet, I have to ask - how does CV handle those boxes now? R. ------------------------ Yahoo! Groups Sponsor ---------------------~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3ex...sNAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#16 |
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"Box" is a rarity type. I think the list is:
Common Uncommon Rare Fixed Reprint Box and a few other esoteric ones. Abilio --- "Russell J. Alphey" <Ralphey@mtgmelb.com> wrote: > At 04:02 AM 12/10/2003, Kuni Tetsu wrote: > > >In L5R, the boxes *were* tournament playable. THey were the > stronghold > >card. It > >wasn't until later that actual stronghold cards were printed. > > Not having entered any L5R cards into CV yet, I have to ask - how > does CV > handle those boxes now? > > R. > > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > cardvault-unsubscribe@yahoogroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com ------------------------ Yahoo! Groups Sponsor ---------------------~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3ex...sNAA/WuQolB/TM ---------------------------------------------------------------------~-> |
#17 |
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