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Mad Hamish
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Join Date: Jun 2011
Location: Tasmania
Posts: 82

Old February 16th, 2013, 01:17 AM
Quote:
Originally Posted by Korwin View Post
Feature Request:
Shapeshifters who turn into Metahumans instead of Humans.
If you go into character options you can select "Not Always Quite Human Shapeshifters"
Then you can create a metahuman character and select a shapeshifter.
It doesn't give you the stat modifiers but it's not meant to (pg 87 on Runner's Companion gives the details on how it works)
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Korwin
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Join Date: Sep 2009
Posts: 43

Old February 17th, 2013, 07:43 AM
Quote:
Originally Posted by Mad Hamish View Post
You can just select the optional modification when the character is locked.
Did not find the optional modification, in what tab is it? I think I looked everywhere...

Edit: I'm blind, its on the same place as in char. generation...

Quote:
Originally Posted by Mad Hamish View Post
If you go into character options you can select "Not Always Quite Human Shapeshifters"
Then you can create a metahuman character and select a shapeshifter.
It doesn't give you the stat modifiers but it's not meant to (pg 87 on Runner's Companion gives the details on how it works)
Thanks found it. (But I dont agree with this rules interpretation, mostly because its totaly over priced to only look like an elf.)

Last edited by Korwin; February 18th, 2013 at 06:55 AM.
Korwin is offline   #132 Reply With Quote
saltorio
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Join Date: Feb 2010
Location: Ottawa, ON
Posts: 5

Old February 26th, 2013, 06:01 PM
One thing I'd really like to see (and find it odd that's mising): a Speed listing on the printed character sheet/PDF. It doesn't seem to be listed anywhere there.
saltorio is offline   #133 Reply With Quote
cndblank
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Join Date: Feb 2012
Posts: 99

Old March 4th, 2013, 08:03 AM
Is there a way to use In Play Adjustments to add to a characters Ranged Defense?
I have a spell locked deflection spell (adds to Ranged Defense) that I'd like to figure out how to include on the character sheet.

You can increase the Reaction of the Character but that would boost Initiative.

I'd like the option to add to either Ranged Defense, Melee Defense, or All Defense.

Last edited by cndblank; March 4th, 2013 at 10:51 AM.
cndblank is offline   #134 Reply With Quote
kriptoblight
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Join Date: Jan 2013
Posts: 8

Old March 4th, 2013, 11:53 AM
a work around would be to create a custom shield that is 0/0 and then add the desired stats via temporary adjustments to the shield. thats it at the moment. i was hoping for something similar to how the adepts have the toggle on off stat increase for powers, but for mage self/beneficial spells.
kriptoblight is offline   #135 Reply With Quote
Korwin
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Join Date: Sep 2009
Posts: 43

Old March 4th, 2013, 12:47 PM
Quote:
Originally Posted by cndblank View Post
Is there a way to use In Play Adjustments to add to a characters Ranged Defense?
I have a spell locked deflection spell (adds to Ranged Defense) that I'd like to figure out how to include on the character sheet.

You can increase the Reaction of the Character but that would boost Initiative.

I'd like the option to add to either Ranged Defense, Melee Defense, or All Defense.
I would like to request on In Play Adjustment for full ranged defense too.
(Want to add the dices from Synthacardium manually.)
Korwin is offline   #136 Reply With Quote
cryptoknight
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Volunteer Data File Contributor
 
Join Date: Dec 2008
Posts: 523

Old March 17th, 2013, 08:26 AM
I'm stating up some NPCs for Shadowrun Missions so I can use the combat tracker for them.

What I've found annoying is magic using NPCs... I have to lock them so I can use the advancement tab to give them initiation, advanced stats, metamagics, etc.

If the character is classed as an NPC, I thought I wouldn't have to do this.

Working on Twilight 2000 4e HL System
cryptoknight is offline   #137 Reply With Quote
kriptoblight
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Join Date: Jan 2013
Posts: 8

Old March 18th, 2013, 06:26 AM
I believe i have looked over the vehicle sheets pretty well, but am wondering if there is a way (in the future or now) to add which hero's are in a vehicle. (thus adding the vehicles armor rating to damage resistance roles on called shots and such.
Also as well as to add a hero to a manual turret on a vehicle to more accurately represent using the weapon. with modifiers for armored and unarmored.
kriptoblight is offline   #138 Reply With Quote
Korwin
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Join Date: Sep 2009
Posts: 43

Old March 18th, 2013, 10:43 AM
Is there a way to designate the Rigger as jumped in?
So I see what dice pool the rigger has in the drone?
Korwin is offline   #139 Reply With Quote
Calabim696
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Join Date: Jul 2010
Posts: 45

Old March 20th, 2013, 08:15 AM
Quote:
Originally Posted by Korwin View Post
Is there a way to designate the Rigger as jumped in?
So I see what dice pool the rigger has in the drone?
I would also love to know if there is a way to do this. I believe this is one of those things that used to be on the "to do" list.
Calabim696 is offline   #140 Reply With Quote
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