|
Member
Join Date: Feb 2011
Posts: 37
|
Hi there
HL sends me this error Thing "resSkills" - tab panel linkage "skills" does not exist I already read another post with this trouble and the "solution" is finding the thing and correct the trouble (I think only adding panellinkage="Skills" to the thing element. I think and I read it in the post. However I found the thing in the thing_miselaneous.dat file and "it has" the panellinkage!!! Code:
<!-- Skills --> <thing id="resSkills" name="Skills" compset="Resource" panellink="skills"> <tag group="User" tag="ResChkMin"/> <tag group="User" tag="ResChkMax"/> <tag group="Helper" tag="Bootstrap"/> </thing> |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,215
|
Go to the skills tab you've created. (There isn't normally a skills tab in the skeleton files, but it seems like you've following a lot of elements of the savage worlds walkthrough, where they do create one).
Look at the <panel> you created on that tab - did you give it the Id of "skill" or "skills"? Or "Skills" or "Skill" (remember, capitalization matters). |
#2 |
Member
Join Date: Feb 2011
Posts: 37
|
Right capitalization!!
Let me check and I get back to you Thanks!! |
#3 |
Member
Join Date: Feb 2011
Posts: 37
|
Yes it works!!!
Thanks again. Well Now I have a "race tab" almost like the tab in 4e: With menus for race, alignment (must configure for game rules), background (this will become specialization for every PC and talent only for humans, need to figure it out how to change this but I'm confident is not very difficult) and languages. As per 4e this panel shows the "info" of the race but as I write before only shows 8 row of description (in the info icon the description is all displayed). I need to look at this and make some test with races and his features. Want to test the "boostraping" abilities/features I add with all the scripts I copied for 4e. At the moment the "select" +2 to a chosen attribute works fine!! |
#4 |
|
|