Junior Member
Join Date: Oct 2012
Posts: 7
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Is there a way to circumvent the class spell list, so a character can access all spells? This is for a homebrew sung a different magic system, but else Pathfinder rules.
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#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Yes, you could do that. It'd be best done on a mechanic, with an eval script that overwrites the "cSpellExpr" field on the class helper REALLY late in Final to read "sClass.? & !Helper.Hide & !Helper.Obsolete & !Helper.Helper & !(component.EffectWord | component.MetaWord) & !Helper.WordSpell"
That should show all spells (I think), but you're going to have a ton of duplicates, since many spells have copies at different levels for different classes. |
#2 |
Junior Member
Join Date: Oct 2012
Posts: 7
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Uh i see. Hoped more for some box to check^^. Have no clue how to script that and don´t want to mess up the rest. Thanks anyway.
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#3 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Sorry, something like this would definitely have to be scripted. I could guide you through the editor to set it up if you like.
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#4 |
Junior Member
Join Date: Oct 2012
Posts: 7
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Guess it´s faster when i just add the spells from hand later, but thanks a lot!
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Suit yourself, no problem!
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#6 |
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