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Spyderbane
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Join Date: Apr 2017
Posts: 65

Old January 29th, 2020, 03:26 PM
Has anyone created this? I was trying to make this for the weapon but I cannot seem to get it to use dex bonus for attack bonus instead of str.

to be honest this is the farthest I have gotten with this material. Its from DMG II pg 275
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Spyderbane
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Join Date: Apr 2017
Posts: 65

Old January 30th, 2020, 06:25 AM
I figured out how to add dex bonus to attack for the weapon.

Post Attributes: 10000

var enhbonus as number
enhbonus = hero.child[aDEX].field[aModBonus].value
parent.field[wAttBonus].value = enhbonus

How do I lower the damage dice i.e. 1d6 => 1d4 and so on?
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Sendric
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Join Date: Jul 2010
Posts: 3,144

Old January 31st, 2020, 04:08 AM
Quote:
Originally Posted by Spyderbane View Post
I figured out how to add dex bonus to attack for the weapon.

Post Attributes: 10000

var enhbonus as number
enhbonus = hero.child[aDEX].field[aModBonus].value
parent.field[wAttBonus].value = enhbonus
While this adds the DEX bonus, it doesn't remove the STR. Better option would be to apply the Weapon Finesse tag and let the system do the heavy lifting (Helper.Finesse).

Quote:
Originally Posted by Spyderbane View Post
How do I lower the damage dice i.e. 1d6 => 1d4 and so on?
There's a Helper.DamageUp tag, but the opposite doesn't appear to be true. I'll need to investigate this.

Update: We may be able to adjust weapon damage by adjusting the Damage field:

Code:
field[wDamage].value -= 1
Will test this theory when I get a chance.

Last edited by Sendric; January 31st, 2020 at 04:39 AM.
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