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Actually I think that I found them in the Ability Drain script. Well except the 6d6 tag.
And just to refresh my memory, size values are T=-2, S=-1, M=0, L=1, H=2, G=3, and C=4 correct? Last edited by Bloodwolf; June 9th, 2020 at 08:00 PM. |
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I'm not sure what you're asking about as far as modifying the Natural Weapons script. Are you asking if you can modify a script in the community files? If you have to do that to add the Fang Dragon please send me the affected files so I can add it in. Last edited by Sendric; June 10th, 2020 at 05:13 AM. |
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Probably? However, it's probably better to use tags for this. As with weapons, you can go to the race tab in the editor, select a size and look at the tags to see what's being assigned.
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@Sendric Thanks I found them but the problem I ran into is that there is no 6d6 in the weapon damage list. Any idea where else to look for it?
What is happening is the Fang Dragon has a natural ability that allows its natural weapons to be considered one size category larger. So I am trying to figure out how to accomplish this. I tried just modifying the bootstraps for the dragon natural weapons ability but it didn't work right. Then I noticed that the actual script has some "hard" changed to specific damages. I'm thinking that I can just expand that script to change all of the damages. Can I email you the script for the bite and see what you think? I still have your email from years ago. I'm thinking a basic if/then statement might work but the precreated script in the dragon natural weapon ability is different than a basic if/then so I'm not sure it will work. Last edited by Bloodwolf; June 10th, 2020 at 05:24 PM. |
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Well it worked until I hit large size.
The normal dragon natural weapon damages are: T__Bite: 1d4__Claws: 1d3__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - S__Bite: 1d6__Claws: 1d4__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - M__Bite: 1d8__Claws: 1d6__Wings: 1d4__Tail Slap: ---__Crush: ---__Tail Sweep: - L__Bite: 2d6__Claws: 1d8__Wings: 1d6__Tail Slap: 1d8__Crush: ---__Tail Sweep: - H__Bite: 2d8__Claws: 2d6__Wings: 1d8__Tail Slap: 2d6__Crush: 2d8__Tail Sweep: - G__Bite: 4d6__Claws: 2d8__Wings: 2d6__Tail Slap: 2d8__Crush: 4d6__Tail Sweep: 2d6 C__Bite: 4d8__Claws: 4d6__Wings: 2d8__Tail Slap: 4d6__Crush: 4d8__Tail Sweep: 2d8 The Fang dragon natural weapon damages are: T__Bite: 1d6__Claws: 1d4__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - S__Bite: 1d8__Claws: 1d6__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - M__Bite: 2d6__Claws: 1d8__Wings: 1d6__Tail Slap: ---__Crush: ---__Tail Sweep: - L__Bite: 2d8__Claws: 2d6__Wings: 1d8__Tail Slap: 2d6__Crush: ---__Tail Sweep: - H__Bite: 4d6__Claws: 2d8__Wings: 2d6__Tail Slap: 2d8__Crush: 4d6__Tail Sweep: - G__Bite: 4d8__Claws: 4d6__Wings: 2d8__Tail Slap: 4d6__Crush: 4d8__Tail Sweep: 2d8 They don't get to Colossal. The Fang dragon natural weapon damages are coming up as this with just the Helper.WeaponUp tag: T__Bite: 1d6__Claws: 1d4__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - S__Bite: 1d8__Claws: 1d6__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - M__Bite: 2d6__Claws: 1d8__Wings: 1d6__Tail Slap: ---__Crush: ---__Tail Sweep: - L__Bite: 3d6__Claws: 2d6__Wings: 1d8__Tail Slap: 2d6__Crush: ---__Tail Sweep: - H__Bite: 2d10__Claws: 3d6__Wings: 2d6__Tail Slap: 3d6__Crush: 2d8__Tail Sweep: - G__Bite: 6d6__Claws: 2d10__Wings: 3d6__Tail Slap: 2d10_Crush: 4d6_Tail Sweep: 2d6 I bold and italicized the incorrect values that Helper.DamageUp sets. By the way Crush and Tail Sweep only show in the special tab. So what needs to be changed? |
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Helper.DamageUp increases the damage of a weapon by one size category based on the damage path it's on. Conveniently, there are two paths here so that could account for any inconsistencies you may be seeing. I recommended this for the 6d6 damage dice you said you needed since there isn't a tag for that (I don't think). If you look at the script on the special Dragon Natural Weapons that should give you all you need to help you force whatever tags you need. (Note: you can modify this script all you want, but if you don't want it be erased with every update you will either need to send me your updates or make your own version of it in a separate fle.) Yea, I see that. Kind of annoying actually. I'll fix that whenever I get back to updating the monster races. Last edited by Sendric; June 18th, 2020 at 05:48 AM. |
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Sorry for not being clear. The Fang dragon's natural weapons are the same as a dragon one size category larger. So a medium dragon does large dragon damage. A gargantuan dragon does colossal dragon damage. Luckily for me the Fang dragon never goes above gargantuan.
As for the special Dragon Natural Weapons script it only changes 1 value for each attack type and at different size categories. I tried that first and it didn't change them correctly either. I'm thinking that I might have to write a script that just flat changes every damage value for each damage type for each size category. But it has been a while since I have done this heavy of a script so it will take me some time. And you know that once I get it right I'll put it in the Dropbox. I just want to get it right before sending it on. |
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Sorry for being obtuse. Sometimes I need to be clubbed over the head. |
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Junior Member
Join Date: Jul 2020
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Hello when I try to add enchantment to my weapon.
I cant find no weapon enchatment that called soulfire. |
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