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GMScott
Junior Member
 
Join Date: Oct 2019
Posts: 16

Old June 10th, 2021, 05:59 PM
I think I found a bug in the software concerning weapons with the fatal trait. I've attached a screenshot showing the output.

HLO shows the pick damage as:
  • 2d6+4 / 2d6+8+1d10

I believe it should be:
  • 2d6+4 / 2d10+8+1d10

The fatal d10 means that upon a crit, the weapon damage type is changed from d6 to d10 (which is then doubled) and an additional d10 is added. Perhaps I'm reading the rules incorrectly, though.
Attached Images
File Type: png HLO - fatal weapon.png (218.2 KB, 8 views)

Last edited by GMScott; June 10th, 2021 at 06:04 PM.
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dacoobob
Senior Member
 
Join Date: Sep 2018
Posts: 270

Old June 11th, 2021, 07:19 AM
you're reading the rule correctly, the damage dice should all change to d10s on a crit.
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Lady Wrath
Junior Member
 
Join Date: Feb 2018
Posts: 1

Old June 27th, 2021, 01:59 AM
I have also noticed this issue as well as when you make a custom weapon fatal the damage calculation breaks because it adds [: to the end of the damage

Traits Fatal (1d10)
Ranged Damage: 1d6 P[:
Ranged Crit Damage: 1d6x2 P+1d10[:
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