Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There appear to be some errors reported when you break a group during advancement that it shouldn't be reporting - I'm looking into those.
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#21 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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There was an error being reported that shouldn't have been reported when you advanced a skill that was in a group, and once you added that advancement, it was still allowing you to add an advancement to the group. I've gotten those fixed for the next update. Thanks for pointing me towards those errors, cryptoknight.
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#22 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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Sure, but what if you want the pre-generated stuff, but then want to customize it a bit?
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#23 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You could open the editor long enough to make a copy of that contact, and copy the text from that, then paste that as the description text of your custom contact and edit it from there.
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#24 |
Senior Member
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Not sure if it was reported, but I tried to buy a new active skill advance, and it only gave me the trait/ability list to select from.
I can work around this with unlocking the character. But this is not preferred. |
#25 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'm afraid I don't understand what you're saying here. Could you re-phrase, please? What exactly are you seeing? What are you expecting to see? What circumstances do I need to set up in order to see this?
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#26 |
Senior Member
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Create any legal character.
Keep at least one skill without ranks in it to advance. Switch over to the advances tab. Lock character creation. Add new advancement. Gain a new active skill. The selection window for this advancement provides a list of traits and abilities when it should be showing a list of active skills. |
#27 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
My email address is my user name here, @wolflair.com |
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#28 |
Junior Member
Join Date: Mar 2011
Posts: 24
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I tried to recreate this as well for you but was unable to.
Ver 3.9a of HL with 1.17 of SR files I created a new 400BP character from scratch. I saved the .por I went to the advances tab and locked the character. I "Gain a new active skill" and chose dodge from the list of skills. I saved the .por again. I re-opend the .por and "Gain a new active skill" and chose automatics from the list. So it seemed to work ok for me as well. Not sure if this help, but I figured I'd let you know. |
#29 |
Senior Member
Volunteer Data File Contributor
Join Date: Dec 2008
Posts: 523
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When adding Fake Licenses to a Fake SIN, the licenses cause a validation fail, no matter what I type in for the line to describe the license.
Concealed Carry * Domain must be specified Heavy Pistols * Domain must be specified |
#30 |
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