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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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V3.2 - Waterdeep and Candlekeep - April 18, 2021
NOTE While the official adventures almost always include stat blocks for new monsters, there are also a lot of NPC’s and creatures that are described merely as modifications of existing one, like “Blahblah uses a Mage stat block with the following changes.” Many such monsters are programmed as their own entries in the Community Pack, so a DM can find them in the Encounter Builder. Almost all of these that are NOT in the encounter builder are able to be created using the base stat block and the many, many adjustments available in the Adjustments tab. So one way or another, when the patch notes say all monsters for a book are added, they’re either in the Encounter Builder or can be done with adjustments. NEW RELEASES
ENHANCEMENTS & CHANGES
BUGS
KNOWN ISSUES
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Join Date: Sep 2017
Posts: 572
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Just a note and an apology: this didn’t make it into the release; I had uploaded it to my branch but didn’t push it before Shadow pulled the master code. My bad! It’ll be in release 3.3, alongside the Adjustments to limit deity selection.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Sep 2017
Posts: 572
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Looking ahead, the next release is focused on Guildmaster’s Guide to Ravnica and the forthcoming Van Richten’s Guide to Ravenloft. If I can make good progress on Ravnica before Ravenloft releases, and if Ravenloft isn’t absolutely massive, we’re looking at a late May, early June release target for 3.3.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Junior Member
Join Date: Sep 2014
Posts: 17
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Had an idea, an adjustment for double proficiency (expertise) skills could be useful, and I would think it should be pretty easy to implement
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Senior Member
Join Date: Sep 2017
Posts: 572
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Go ahead and open it as an issue (suggestion) on the Github. If you want to take a swing at it, I'd use the bard's expertise ability as a foundation.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Senior Member
Join Date: Sep 2017
Posts: 572
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I couldn’t stop myself...I made it. It’ll be in 3.3. I set it up with dual drop-downs. The first drop-down is limited to skills you’re already proficient in. The second drop-down is all skills. Selecting a skill from either drop down applies double your prof bonus to that skill.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! Last edited by Fenris447; April 21st, 2021 at 06:41 AM. |
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Senior Member
Join Date: Sep 2017
Posts: 572
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An old UA called just “Gothic” was programmed with a dummy, placeholder new skill called “Tools”. It was made to support the Monster Hunter Fighter’s Bonus Proficiencies feature, where you get two skills from a list, but can replace one of those skills with a tool. It’s always bugged me that if you have that source selected, even if you’re not a Monster Hunter, the new skill shows up with all the others. So I went ahead and changed it to deprecate the skill (while still keeping the Bonus Proficiencies feature totally functional). I cannot imagine this change will impact many people, or any person at all. But just in case, here’s your fair warning that if you have that source selected on your Hero and are using the “Tools” skill for anything, you’ll need to select a different skill when 3.3 hits.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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Junior Member
Join Date: Sep 2014
Posts: 17
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I'd always wondered why that was on my sheets. That explains that.
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Senior Member
Join Date: Sep 2017
Posts: 572
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I've always been curious how many people just check off every source in the Configure Hero screen. I usually just add the sources I know I'll need. I have to imagine it gets real messy when you have everything enabled; this Tools thing is just one example.
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Senior Member
Join Date: Sep 2017
Posts: 572
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I'm happy to announce that both Guildmaster's Guide to Ravnica and the monsters from Princes of the Apocalypse are done. As soon as Van Richten's Guide to Ravenloft is released and we get it programmed, release 3.3 will be good to go.
Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub. Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts! |
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