Junior Member
Join Date: Nov 2010
Posts: 4
|
Hi!
I just downloaded the demo (version 3.6e) and discovered I was able to add unlimited 1st-level spells to my spellbook (pathfinder game) when the core rulebook (page 79) indicates I start with three + a number equal to my INT modifier. Any idea what's going on here? Thanks! |
#1 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
|
You can add as many spells as you like to the spellbook, the limits imposed are for memorising only.
So feel free to add all the spells if you want, as long as you only select the correct amount for your level then you won't get any validation errors! |
#2 |
Junior Member
Join Date: Nov 2010
Posts: 4
|
I don't think I was clear enough, so let me try again.
From the PF Core Rules, page 79: Quote:
(The number of spells that can be prepared/memorized per day is at the first level is 3 level-0 spells and (based upon his intelligence), 2 level-1 spells (see Core Rulebook, pages 17 and 80.) HL handles this correctly.) |
|
#3 |
Member
Join Date: Jun 2010
Location: Atlanta
Posts: 65
|
Quote:
Spellbooks. If it limmited you to only that allowed at firs level (or by level) you would not be able to add spells from other sources (Scribing to Spellbook. |
|
#4 |
Junior Member
Join Date: Nov 2010
Posts: 4
|
That makes sense. Guess the tool is more geared towards veteran players than newcomers.
Thanks for the answer, Golkiwu. |
#5 |
Senior Member
Join Date: Aug 2010
Location: Twin Cities, MN
Posts: 677
|
It should say what IS allowed though at the beginning of each level, as a level thing only. What you add after gaining a level is an added bonus and can be freely adjustable with in Hero Labs.
Anotherwords there should be a rule stating that you get X amount of spells to begin with at each level and it SHOULD say it in the spell book area so that the person running a wizard does not make a mistake regardless of experience level of the player itself. |
#6 |
Senior Member
Join Date: Jun 2010
Location: Sunny WA State
Posts: 141
|
It would also be nice if they had a way to track separate spell books. But as it stands now the "Spell Book" for the game is just a holding place for all the spells you know and have the ability to memorize. I use the Journal to track specific spell book notes and details.
|
#7 |
Junior Member
Join Date: Nov 2010
Posts: 4
|
Quote:
It would be nice if HL included a "new character wizard" for fast-and-easy level-1 character creation. I like HL, and plan to purchase it, but it can be a little overwhelming in the beginning to a new player. Adding stuff like a "new character wizard" would be a huge benefit, in my opinion. |
|
#8 |
Member
Join Date: Sep 2010
Location: South Central PA
Posts: 61
|
Let's not forget though, that this is a utility program - users of the software are expected to already own the rules. It's once that the program enforces some, but it also has to handle continuing to use the character.
However all that said, to your point, maybe a warning message at character creation for first level characters that the spell book limit has been exceeded. For 2nd on up, the warning turns off. Member: Amorphous Blob Games |
#9 |
Member
Join Date: Sep 2005
Location: Sunny Southern California, USA
Posts: 74
|
Problem with that is that you are assuming that 1st level characters will not come across additional spells (via spell books or scrolls) until they are 2nd level.
It is common for characters to purchase or capture scrolls and spell books throughout their illustrious careers. Spell books represent what you have, not what you start with, just as gold and equipment is not limited to what you start with, but rather what you have acquired. |
#10 |
|
|