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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
I verfied this in with both the Noble and Sea Helm BSB options and it does appear. I still need to fix the horn as it should aonly be availabe to the handmaiden hero. Both are fixed for 2.69 Last edited by EdSteiner; December 5th, 2013 at 11:54 AM. |
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Junior Member
Join Date: Dec 2013
Posts: 5
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Hi, I noticed a minor thing...
The Phoenixes have Swiftstride and Swift Stride listed as rules. I'm guessing you'll need to delete the single word version. ![]() |
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Junior Member
Join Date: Dec 2013
Posts: 5
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I apologize if this is a not a bug as I'm still new, but why does the Anointed lose his ward save when I add a magic shield? (I'm also adding a magic weapon)
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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BC a magic weapon is not a hand weapon. Anytime you use anything but a hand weapon you lose your parry save.
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Junior Member
Join Date: Dec 2013
Posts: 5
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Thanks, but his +4 natural ward isn't a parry save? (Witness to Destiny)
The +4 ward disappears when I add the shield not the magic weapon. Even if he has a regular halberd it deletes the +4 as soon as I add the shield. Last edited by Asabiru; January 9th, 2014 at 12:35 PM. |
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Ahh he has an override WSv will mod how it's applied for WSv cacl.
Plan on fixed 2.71 |
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Junior Member
Join Date: Sep 2014
Location: Rome, Italy
Posts: 26
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Delete this
Last edited by Caledor; September 19th, 2014 at 02:52 PM. |
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Junior Member
Join Date: Nov 2007
Location: Texas
Posts: 6
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Hi!
I'm using 2.88 and just noticed an issue with Silver Helms. Adding a High Helm to the unit causes a problem with the Armor save on the High Helm. Without a shield the RnF is 3+ but a High Helm has a 2+ out of the box. If you add the shield it goes down to 1+. It also lists Ithilmar Barding in the equipment description for the High Helm but does not list it for RnF - which it should. So I am presume that this is the root of the problem. All entries in the unit should have a 2+ (assuming they add the shield). Regards, Chris |
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