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Senior Member
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Quote:
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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Junior Member
Join Date: Aug 2012
Posts: 1
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Talisman of Loec states that 'all successful saves are rerolled' however in army builder it says to reroll successful armor saves.
So in the book armor saves AND ward saves are rerolled. |
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Senior Member
Volunteer Data File Author
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Fixed for next release.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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Junior Member
Join Date: May 2013
Posts: 1
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With the new update, Dragon Armour and Shield of the Merwyrm give an error for too many pieces of armour worn. Thanks for the update!
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Junior Member
Join Date: May 2013
Posts: 3
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Most of Lords not in the program.
Loremaster of Hoeth doesn't have access to Magical Armor upgrades as it states in MRB if a mage is aleady wearing armor it may take magical armor. Loremaster wears heavy armor. |
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Junior Member
Join Date: May 2013
Posts: 2
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Drakemaster of dragon princes should be able to take 50 pts worth of magic items, not 25. tnx
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Junior Member
Join Date: Oct 2011
Posts: 6
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Found 3 minor errors, no big deal really. And 1 bigger. (I'll keep editing this post, and not make new ones with errors I find.)
Anointed of Asuryan is missing the 4++ ward save (shown in the rules, but doesn't appear like on Pheonix Guards). Frostheart Pheonix is missing the 5++ ward save. Shield of the Merwyrn count as armour and not a shield. Also, when you do add a pheonix to your AoA, it goes points both into Lord and Rare choise, so it becomes REALLY expensive ![]() Last edited by arclight79; May 28th, 2013 at 12:55 PM. |
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Quote:
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Junior Member
Join Date: May 2013
Posts: 1
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Magic items:
Shield of the Merwyrm takes the slot of an armour, instead of the shield that it is. Moranion's Wayshard description has a typo ("cannotnleave") Banner of the World Dragon has an incorrect description (doesn't state that it applies to spells), and a typo as well ("ny" should be "by"). Lords: Loremaster should be allowed to take magic armour. Anointed of Asuryan does not show his 4+ WSv. Phoenix mounts deduct rare points when they shouldn't. Heroes: Dragon Mage should be allowed to take magic armour. Rare: Frostheart Phoenix is missing its 5+ WSv. |
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Senior Member
Volunteer Data File Author
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I will be
![]() If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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