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Junior Member
Join Date: Apr 2012
Posts: 1
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When you put a spellsinger on a unicorn it should raise the wounds to three per the Monsterous cav rules.
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Senior Member
Volunteer Data File Author
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Fixed for next release.
If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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Member
Join Date: Jan 2011
Posts: 32
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A Great Stag does the same to a Wild Rider Noble's wounds.
Also, the toughness, leadership and ward saves of the mounts aren't used. Cheers, A |
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Senior Member
Volunteer Data File Author
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Quote:
![]() If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation. WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000) 40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500) |
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Junior Member
Join Date: Apr 2013
Posts: 1
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The MB Mounts Unicorn and Great Stag are not conveying their Attributes
to the Riders Correctly (Unlike the Great Eagle which works correctly) The Unicorn should have a 4 Toughness (vice 3 as listed in current build). - Note: the Unicorns 3 wounds do apply correctly to the Rider The Great Stag does not apply its Toughness of 4 to it's rider, but does apply its 3 wounds (more or less) correctly (it will increase the Riders if applicable, but then lists the mounts wounds erroneously) Thanks |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,105
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This was posted to our support email address. I'm copying it here:
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Junior Member
Join Date: Jun 2014
Posts: 1
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Yoo fix enchanted arrows its a upgrade not enchanted items so u can have more then 1 of them thx keep up to good work not limit 1 per unit like it say now
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Senior Member
Join Date: Jan 2011
Location: USA
Posts: 729
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Sorry, but its coded to a strict RAW, same as how Dwarfs and pride issues. I however coded to allow you to proceed with only a soft error and if your TO/opponent allows you to duplicate then that is their/his call.
Heck while we're on the point of RAW the Wild riders steeds have frenzy ![]() |
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