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Senior Member
Join Date: Jul 2010
Posts: 3,075
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Senior Member
Join Date: Jul 2010
Posts: 3,075
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@Bloodwolf
I seem to be missing some things for he Fang Dragon (possible I deleted them or they weren't in the file you sent me): xDraFangAbilDrn xSoundImitFang xFaDraTrip xFaDraIncDmg xSplAblDraFang Do you have these things? |
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Senior Member
Join Date: Mar 2011
Location: USA
Posts: 359
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So can we set up the community data set for 3.5 the same way they do it for 5th edition? Have it on Github so anyone can correct errors and update the data set and just have version rollouts for everyone else.
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Senior Member
Join Date: Jul 2010
Posts: 3,075
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I'm fine with it provided someone else takes charge of operating and maintaining the Github repository.
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Senior Member
Join Date: Jul 2010
Posts: 3,075
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Release 1.28 - January 21st, 2021
Enhancements & Changes
Bug Fixes
Data File Authoring
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Member
Join Date: Jan 2017
Posts: 68
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I have almost zero experience with coding, but although struggling I'm getting to create some stuff. I intend to have all PHB combinations in Gestalt if people want to (I'm already getting this, at least, mostly right and have some I'm using at a current game) and I'm trying now to make the Blackspawn Stalker from MM IV, but on thi one I need some serious help.
For now the only thing I'm managing with the Blackspawn is to check boxes and put numbers into its own "Race" thing. |
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Senior Member
Join Date: Jul 2010
Posts: 3,075
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Quote:
As for the Blackspawn, I'm sure we can help you out with that. Feel free to ask questions, or if you're completely stuck, zip the file and attach it here. If it's too large, let me know and I'll get you my email address. |
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Member
Join Date: Jan 2017
Posts: 68
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Quote:
First of all, I don't know where I would create the Things to add in the Special Abilities section of the Race, so for now everything I can do is to select Things that exist already. It have a +1d6 Acid damage on the Bite attack and +5' reach on Tail Slap. By seeing how the Fire Elemental handles this I think I would have to add both observations as self-explaining specials, but I did'n saw nothing like already in the list. Web and Acid Spit work a little differently to it. I copied the Bebilith Web for now, but I don't know where to set its daily charges and it have different range and Hit Points. Its Acid Spit is a ranged touch attack and instead of fixed damage roll it causes (1/2 HD * 1d6) Acid, and I don't know how to code that even when I find how to create Special Abilities for the race. Get me your e-mail if you think that would help, the file isn't big but my browser isn't attaching it either. |
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Senior Member
Join Date: Jul 2010
Posts: 3,075
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Quote:
Racial specials are created in General -> Specials. |
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Member
Join Date: Jan 2017
Posts: 68
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Quote:
My browser is the Vivaldi, it sometimes get stuck at some internet code meant for Firefox and/or Chrome. I tweaked some things, it seems it worked now. Now I'll try to create and bootstrap the abilities later, thank you very much. |
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