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GodPole
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Join Date: Feb 2010
Location: Charlotte, NC
Posts: 81

Old October 11th, 2011, 05:10 AM
Hi again.

I'm in the process of creating a new Dragon Race and I have run across a discrepency with the PF Beastiary regarding the default things given with the Dragon creature type.

In the Beastiary it says that all Dragons have Darkvision 120 ft. and Blindsense 60 ft.
The Dragon Creature type gives Darkvision for 60 ft. and makes no mention of Blindsense.

Am I reading something wrong?

Thanks.

-GP
GodPole is offline   #551
alientude
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Join Date: Apr 2011
Posts: 101

Old October 11th, 2011, 10:45 AM
Nevermind.

Last edited by alientude; October 11th, 2011 at 10:49 AM.
alientude is offline   #552
lunistg
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Join Date: Oct 2011
Posts: 4

Old October 12th, 2011, 11:08 PM
I recently got ultimate combat added to my liscence. when i first used it, it worked fine, then later when I loaded portfolios that contained the feat "boar style" the feat becamed 'orphaned' from the characters and would not appear on nay of the feat lists. it keeps claiming that it is missing in batch 444 or 449.

My DM has no issue with this feat to my knowledge and it is in the Ultimate Combat book.

any help would be great
lunistg is offline   #553
Xyzzy
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Join Date: Jun 2011
Posts: 14

Old October 13th, 2011, 12:45 AM
Sling bullets seem to be a little too light...

Looking on the PRD, 10 sling bullets weigh 5lb, or .5lb per.
In HeroLab they weigh 2lb for 10, .2lb per.
Xyzzy is offline   #554
ChrisRevocateur
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Join Date: Aug 2011
Posts: 223

Old October 13th, 2011, 01:39 AM
This has happened with most NPC's I've made, but not all, and I've double checked my math numerous times. I set their starting GP to the amount appropriate for their heroic or nopc class and level, buy their gear, then, if I change the starting gold again to reflect the pocket money I want the NPC to be carrying, it instead of turning into say... 33 gp, it turns into -33 gp. Every time this happens, it becomes the negative of the exact value I'm trying to put it as.
ChrisRevocateur is offline   #555
Pezmerga
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Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328

Old October 13th, 2011, 07:45 AM
Quote:
Originally Posted by ChrisRevocateur View Post
This has happened with most NPC's I've made, but not all, and I've double checked my math numerous times. I set their starting GP to the amount appropriate for their heroic or nopc class and level, buy their gear, then, if I change the starting gold again to reflect the pocket money I want the NPC to be carrying, it instead of turning into say... 33 gp, it turns into -33 gp. Every time this happens, it becomes the negative of the exact value I'm trying to put it as.
Adjust the money on the Journal tab.
Pezmerga is offline   #556
ChrisRevocateur
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Join Date: Aug 2011
Posts: 223

Old October 13th, 2011, 08:05 AM
Quote:
Originally Posted by Pezmerga View Post
Adjust the money on the Journal tab.
NPC's don't have a journal tab.

Besides, no matter how I adjust it, the math SHOULD work right.
ChrisRevocateur is offline   #557
uriel222
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Join Date: Apr 2010
Posts: 33

Old October 13th, 2011, 11:10 AM
The gravewalker archetype for the Witch has the class feature "Bonethrall". This ability is supposed to be at first level, but Hero Lab has it at fourth (the level of the Hex replaced). The wording of the ability confused me, too, but I got confirmation here from Paizo that it is supposed to be at first.

Obviously not a huge bug, but I thought I'd let you know.
uriel222 is offline   #558
ShadowChemosh
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Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old October 13th, 2011, 11:53 AM
Quote:
Originally Posted by ChrisRevocateur View Post
NPC's don't have a journal tab.

Besides, no matter how I adjust it, the math SHOULD work right.
Change it to a PC instead and adjust the amount on the Journal tab. Then change it back to a NPC.

Also why not just give the pocket change and the WBL value just once together instead of trying to give different amounts of starting value. Your trying to use the Starting Value as an adjuster instead of the "starting value".

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5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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ShadowChemosh is offline   #559
Mathias
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Join Date: May 2005
Posts: 13,213

Old October 13th, 2011, 12:04 PM
Quote:
Originally Posted by ChrisRevocateur View Post
This has happened with most NPC's I've made, but not all, and I've double checked my math numerous times. I set their starting GP to the amount appropriate for their heroic or nopc class and level, buy their gear, then, if I change the starting gold again to reflect the pocket money I want the NPC to be carrying, it instead of turning into say... 33 gp, it turns into -33 gp. Every time this happens, it becomes the negative of the exact value I'm trying to put it as.
Are you setting the starting gold value to be the amount of pocket change you want it to have, or are you adding the amount of pocket change you want it to have to whatever's there?
Mathias is offline   #560
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