Member
Join Date: Aug 2013
Location: CA
Posts: 42
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Intro
I am going thru the authoring kit Savage Worlds examples again after abandoning it a long time ago due to school and life in general. Frustration with the authoring example did play a hand back then but it wasn't the deciding factor, more like the icing on the cake. I am back to work on now it with some more programming knowledge and skills this time around, however I have already come across a few unclear points early on in the walkthru. Question Is there a compiled list of problems that trip newcomers up like a FAQ here on the forums or common questions that keep arising with the walkthru? |
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Nope, just ask your questions, there are a few that are always happy to answer! Unfortunately the wiki is extremely out of date and there isn't a lot of chance to update it.
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#2 |
Member
Join Date: Aug 2013
Location: CA
Posts: 42
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Thank you for answering.
I am currently working on the following page http://hlkitwiki.wolflair.com/index....raits_(Savage) but the tutorial is somewhat unclear as to where you edit (or paste) the script samples provided. EDIT- I worked thru some of it by having a copy of the source file onhand to locate the proper place to put it. Further down it says... Quote:
Last edited by Goreshade; August 22nd, 2016 at 05:02 PM. |
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Have you found where the traits component is defined?
If not, look through the file list - see any files that are related to traits? Just to double-check, in the "Initial Changes" part of that walkthrough, you followed the "Create the Game System" instructions? Or are you trying to edit the savage worlds source (which is not in a folder that Hero Lab will read as a game system). |
#4 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
http://forums.wolflair.com/showthread.php?t=33740 |
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#5 |
Member
Join Date: Aug 2013
Location: CA
Posts: 42
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Quote:
As to the game system, yes. Created the whole thing, followed all steps. I also named the directory in a way to not confuse it with the normal savage folder HL uses. |
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#6 |
Member
Join Date: Aug 2013
Location: CA
Posts: 42
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Quote:
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#7 |
Member
Join Date: Aug 2013
Location: CA
Posts: 42
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Still not finding where this isn't working. Been trying to find out what is going wrong but no luck. Its got to be something incredibly simple that I am just not seeing. The problem is that the trait numbers between the incrementer arrows still display as "2-6" instead of the die type "d4 thru d12".
Followed every letter in the tutorial page here up to "Bonuses and Penalties" section. The tutorial says it should display as the die type but it doesn't. It DOES display in both fields correctly when you open the Floating Info Windows>Show Selection Fields trtFinal = "2" and so on trtDisplay = "d4" and so on Really looking forward to moving past this part... Last edited by Goreshade; August 26th, 2016 at 02:21 AM. |
#8 |
Senior Member
Join Date: May 2013
Posts: 1,458
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I'm not an expert on this, and maybe you've already worked through what I'm going to say, but if I recall correctly, the d4, d6, etc are bmp files. Somewhere, there should be a portal type defined that specifies using these bmp files. Then in the basics tab, you define that as the portal type for the attribute score.
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#9 |
Member
Join Date: Aug 2013
Location: CA
Posts: 42
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Thanks for the fast reply. I'm not even at the bmp stage of it, that part comes a bit later in the tutorial. This is the page I am working/following.
http://hlkitwiki.wolflair.com/index....raits_(Savage) The block of code right before the Bonuses and Penalties section is where the problem is. At this point in the tutorial it should just be displaying the text form. |
#10 |
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