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khrk2012
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Old July 31st, 2001, 06:24 PM
Piliminary Gear krig files - still very rough but I thought getting them out might help others


http://www.geocities.com/khrk2012/index.html

[Non-text portions of this message have been removed]


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rob
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Old August 8th, 2001, 12:04 AM
Just an FYI. I've been working hard on GK data files over the last few
months. I showed the prototype files to the guys at DP9 while at GenCon and
they loved them, so those files will likely be getting finished up in the
upcoming weeks. There is no need for us to duplicate effort on this. If
you'd like to help out, please contact me directly and we can collaborate
on the effort.

Stay tuned for the release of official GK data files.

Thanks, Rob


At 07:22 PM 7/31/2001 -0700, you wrote:

>Piliminary Gear krig files - still very rough but I thought getting them
>out might help others
>
>
>http://www.geocities.com/khrk2012/index.html
>
>[Non-text portions of this message have been removed]


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khrk2012
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Old August 8th, 2001, 09:10 AM
I would be willing to help or at least - bug test- 'em. If you would
like to email them to me.

However the files I have reworked are nearly complete also...

--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> Just an FYI. I've been working hard on GK data files over the last
few
> months. I showed the prototype files to the guys at DP9 while at
GenCon and
> they loved them, so those files will likely be getting finished up
in the
> upcoming weeks. There is no need for us to duplicate effort on
this. If
> you'd like to help out, please contact me directly and we can
collaborate
> on the effort.
>
> Stay tuned for the release of official GK data files.
>
> Thanks, Rob
>
>
> At 07:22 PM 7/31/2001 -0700, you wrote:
>
> >Piliminary Gear krig files - still very rough but I thought
getting them
> >out might help others
> >
> >
> >http://www.geocities.com/khrk2012/index.html
> >
> >[Non-text portions of this message have been removed]


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rob
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Old August 8th, 2001, 11:21 AM
Do you have full support for all of the material from the Companion?
Including full support for heroes, artillery barrages, custom-equipped
infantry squads, minefields, etc.?

Please send me the files so I can see what you've got.

Thanks, Rob


At 05:09 PM 8/8/2001 +0000, you wrote:
>I would be willing to help or at least - bug test- 'em. If you would
>like to email them to me.
>
>However the files I have reworked are nearly complete also...


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rob is offline   #4 Reply With Quote
khrk2012
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Old August 8th, 2001, 11:34 AM
I dont have custom infantry units yet, I do have the heros but the mine fields are added, I havent done the artilleray yet but the air attacks are in the selection. Also I have included Lend Lease for Allied players to access American equipment. When I stated nearly done I meant that the mechanics where nearly complete but the data entry still needs done. I have consiontarted on the Americans & Germans at first. Although with you knaow ing AB your files would put mine to shame.
Rob Bowes <rob@wolflair.com> wrote: Do you have full support for all of the material from the Companion?
Including full support for heroes, artillery barrages, custom-equipped
infantry squads, minefields, etc.?

Please send me the files so I can see what you've got.

Thanks, Rob


At 05:09 PM 8/8/2001 +0000, you wrote:
>I would be willing to help or at least - bug test- 'em. If you would
>like to email them to me.
>
>However the files I have reworked are nearly complete also...


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http://www.geocities.com/khrk2012/index.html

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khrk2012
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Old August 12th, 2001, 08:23 PM
--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
I have included the artillary barrages, Lend lease, heros, Mine
fields, etc. Also thanks to some tips from you and others I have
improved them.

However I plan on stopping my construction as you are working on
them. And as you stated no sense in both of us doing this.

However I was wondering does your files support 15mm or is all the
ranges in MU's? If so could you make it so you can change the rules
set and just show the 15mm ranges? (the scale of DP9's models for GK)
Is yours chosable by the year of the war? If so, do you go a couple
of years before the war for a what if France woould have marched into
the Rhineland when Germany remillitarized it?

Just questions of what I had had planed, but now abbandon in
deffrence to the files you are making.

Especially that 15mm ranges and movement- many people wanted it
listed as this and NOT in MU's. I think it should be either chosable
by the user.

Also any idea when they may be released? I can just use mine but
others I know are anxious!

Well with these being defered to you I will start another game and
develop some files for.
khrk2012 is offline   #6 Reply With Quote
rob
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Old August 13th, 2001, 03:18 AM
I believe that I have everything in the Companion implemented. I have been
iterating with some of the writers at DP9 on the files, so they should be
pretty complete. And hopefully pretty accurate. :-) I hope to get final
"approval" from DP9 shortly on how everything is being handled. Once that
happens, all the data entry can be finished and the files can be released.
My guess is that it will be September or October when the files are
officially released.

One thing that I have done nothing about is your reference to MUs versus
15mm support. Please clarify what you are referring to here. I also am not
familiar with your reference to Lend Lease, so an explanation would be helpful.

After reviewing the files you sent me, I have done things a bit differently
from the approach you took. In a number of cases, I think that the methods
I'm using require a bit less data entry (e.g. using "smap" instead of
"attr" everywhere and lots of inheritance). I can send you the current
files I'm working on to take a look at if you'd like (but they are NOT for
distribution). Perhaps some of the "shortcuts" I'm using will prove useful
to you when working on data files for future game systems (which I greatly
appreciate!).

One other option is if you are interested in taking over ownership of the
GK files. As soon as DP9 gives their blessings to the overall structure of
the files, they will need to be fleshed out and then further evolved as new
supplements are released. Perhaps I can hook you up directly with DP9 and
you can get the supplement materials in advance to work on (instead of me).
Let me know if this is of interest to you (via private email) and we can
explore this further.

Thanks, Rob


At 04:22 AM 8/13/2001 +0000, you wrote:
>--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
>I have included the artillary barrages, Lend lease, heros, Mine
>fields, etc. Also thanks to some tips from you and others I have
>improved them.
>
>However I plan on stopping my construction as you are working on
>them. And as you stated no sense in both of us doing this.
>
>However I was wondering does your files support 15mm or is all the
>ranges in MU's? If so could you make it so you can change the rules
>set and just show the 15mm ranges? (the scale of DP9's models for GK)
>Is yours chosable by the year of the war? If so, do you go a couple
>of years before the war for a what if France woould have marched into
>the Rhineland when Germany remillitarized it?
>
>Just questions of what I had had planed, but now abbandon in
>deffrence to the files you are making.
>
>Especially that 15mm ranges and movement- many people wanted it
>listed as this and NOT in MU's. I think it should be either chosable
>by the user.
>
>Also any idea when they may be released? I can just use mine but
>others I know are anxious!
>
>Well with these being defered to you I will start another game and
>develop some files for.
rob is offline   #7 Reply With Quote
khrk2012
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Volunteer Data File Author
 
Join Date: May 2005
Posts: 41

Old August 13th, 2001, 05:10 AM
I KNEW your files would be complete. You are not the kind of person
to leave anything half done.
When I refered to Lend lease - I dont think it specifically states
it , except in the fluff and real histrory, But making a vast
majority of USA vehicles usable by the other allied nations.

DP9 was great when they designed this game. They made the game usable
in varius scales. from micro-armor to 1/48 scale. They did this by
putting all ranges and speed of movement in what they call: Movement
Units, (MU's).
DP9's models are scaled in 15mm a popular WWII scale.(They actually
asked their customers what scale they wanted ! And made that their
minuatures scale!)

For example 1 MU in 15mm= 2" (tactical scale). 1 MU in 15mm = 4"
(Skirmish scale).

So in the rule book everthing is written as MU's and then you convert
to the appropriate scale you are using- terrffic idea so you can use
your mini's. But kind of a pain also having to alwas convert the
MU's, this is where Army Builder would be great cause it could just
do all the conversions to the appropriate scale MU's.

If you like you could e-mail me the NON_DISTRIBUTION file, or not as
you like. I would like to see them, as you are correct all the
already done files have great examples.

Dean

----- Original Message -----
From: Rob Bowes
To: ab@support.wolflair.com
Sent: Monday, August 13, 2001 6:20 AM
Subject: Re: [AB] Gear Krieg AB Files


I believe that I have everything in the Companion implemented. I have
been
iterating with some of the writers at DP9 on the files, so they
should be
pretty complete. And hopefully pretty accurate. :-) I hope to get
final
"approval" from DP9 shortly on how everything is being handled. Once
that
happens, all the data entry can be finished and the files can be
released.
My guess is that it will be September or October when the files are
officially released.

One thing that I have done nothing about is your reference to MUs
versus
15mm support. Please clarify what you are referring to here. I also
am not
familiar with your reference to Lend Lease, so an explanation would
be helpful.

After reviewing the files you sent me, I have done things a bit
differently
from the approach you took. In a number of cases, I think that the
methods
I'm using require a bit less data entry (e.g. using "smap" instead of
"attr" everywhere and lots of inheritance). I can send you the
current
files I'm working on to take a look at if you'd like (but they are
NOT for
distribution). Perhaps some of the "shortcuts" I'm using will prove
useful
to you when working on data files for future game systems (which I
greatly
appreciate!).

One other option is if you are interested in taking over ownership of
the
GK files. As soon as DP9 gives their blessings to the overall
structure of
the files, they will need to be fleshed out and then further evolved
as new
supplements are released. Perhaps I can hook you up directly with DP9
and
you can get the supplement materials in advance to work on (instead
of me).
Let me know if this is of interest to you (via private email) and we
can
explore this further.

Thanks, Rob
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