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Join Date: Oct 2013
Posts: 46

Old March 30th, 2023, 11:00 AM
I'm trying to create a magic item that when equipped gives a penalty to a skill. The skill in question is Listen. I tried to mess around with things but I just am not getting the proper coding. Here is what I tried.

if (field[gIsEquip].value <> 0) then
#competencebonus[hero.child[kListen].field[Pentaly].value -= 1]

The error I am getting says incorrect parameter count for macro reference.
Does anyone know what I might be doing wrong for this to not work?

Last edited by saintaurik; March 30th, 2023 at 11:01 AM. Reason: typo
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