Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Howdy!
I'm working on the Dog Boy race for Savage Rifts and this has me stumped. The Dog Boy has the Breed Advantage racial ability that lets them choose 1 of several edges as 'bonus' edge provided by the ability. I've also tagged the appropriate edges with a new BreedAdv group tag. In other game systems, this would be on some kind of main 'Racial' tab. In SW, there isn't such a tab. Is there an example of this situation in the Sci-Fi Companion files? Or would I need to create the new tab from scratch to allow this? Thanks! TC |
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Senior Member
Join Date: Nov 2009
Posts: 891
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Some have made alternate versions of the race, each with the thing it adds bootstrapped on.
But that can be lame. A solution that I have used a few times is that I make up an edge, call it "Dog Boy Edge". This is what is bootstrapped to the character, and it adds an Edge like the Free Edge for Humans. Then what that edge does is complain with a Containerreq that looks for the edges. When it has at least one, it is happy. So the effect is that the character gets a free edge, but it must be one of those that are specified. Here is an example: Message "Must pick W, X, Y, or Z" Code:
validif (hero.tagis[Edge.edgW] = 1) validif (hero.tagis[Edge.edgX] = 1) validif (hero.tagis[Edge.edgY] = 1) validif (hero.tagis[Edge.edgZ] = 1) if (@ispick <> 0) then altpick.linkvalid = 0 endif Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#2 |
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