Junior Member
Join Date: Oct 2014
Posts: 10
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Hi everyone,
My apologies if this question has been answered already, however I'm looking to see what the best process is in renaming something but keeping it stable. The scenario is, there was a building in my campaign that was called 'The Monastery' which is linked into a bunch of other stuff with that name; it was an important part of the town's history, culture, etc. Now, the characters have taken over the Monastery and want to change the name to something else; is there a way to rename the actual location to the new name without messing up all the content links? What would be the best solution? Any help would be greatly appreciated! Grom |
#1 |
Member
Join Date: Jun 2015
Posts: 78
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Have you tried anything ? Did it work ?
Otherwise create a test realm, include the tutorial content, and you can mess up with it. For instance you can try to rename directly the topic and see if RW ask you to replace all links. Or you can try to create an alias to see if it can implement your need. |
#2 |
Junior Member
Join Date: Oct 2014
Posts: 10
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When I've renamed directly, its broken the links, though I'm looking for a way, if possible, to have the old name still take the user to the location that's renamed to the new name.
I suppose I could simply make a new location with the new name and just refer to it in the old, though I was hoping there was a way to do both. |
#3 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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When I've changed names recently, the links update I'm pretty sure though I think there was a dialogue box prompting me about the name change.
Create a dummy category, add it as a link to another category, then rename the dummy category. See what happens. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Perhaps this is a place where changing the topic name to whatever the players want and giving it an alias of the old name would work?
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#5 |
Senior Member
Join Date: Feb 2013
Location: Bennekom, Netherlands
Posts: 206
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When you access a topic with a link where the name of the topic it links to is changed it will prompt you about it. You can either change the name to the new name, keep the old or ignore it. As AEIOU says.
As Aaron suggest you can keep the old name as an alias if you like. |
#6 |
Senior Member
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Quote:
After all, monasteries commonly have graveyards around them (sometimes inside them) and out of graveyards can creep all sorts of things... -- Lexin GM from Gwynedd, Wales - seriously old school - playing RPGs since 1980! Tools: Realm Works, HeroLab, Campaign Cartographer 3+ |
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#7 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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The easiest solution is to add a new Alias for the new name.
All the old links are undisturbed. New references using the new name will link to the same topic through the alias. |
#8 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I just create an alias. While I can see why it might be nice to have the topic renamed, simply adding an alias is the easy way. Now, if a future update allows you to rescan all links, then I might rename and create an alias for the old name, but for now, I just add the new name as an alias.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#9 |
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