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EdSteiner
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Join Date: Jan 2011
Location: USA
Posts: 729

Old May 27th, 2013, 02:50 PM
Release Notes: Be sure to print or remember your build-outs as many saved rosters will not work. You can of course re-create them, unless they were illegal build and I finally caught them with rules validations.

• High Elves, of course. - TY UltraPrime
• Several small quirks that have needed to be fixed.

Please if you find a bug or text error please try and cite the error and provide a book page reference or in the case of FAQ errata, cite the army FAQ and so forth.

If you find a programming error, IE (Something does not work) give an example on how to recreate the glitch.

You can use either the auto-update feature or DL manually from
http://dl.dropbox.com/s/hfogo7cb7md1gxl/WF8_2.59.ab
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AL13N
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Join Date: May 2013
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Old May 27th, 2013, 07:24 PM
Missing a lot of Lords and some random stuff
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naloth
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Join Date: Sep 2006
Posts: 61

Old May 28th, 2013, 01:24 PM
The Loremaster has Heavy Armor but no option to take Magic Armor. Since he comes with armor, shouldn't he be able to take a magical version?

I also noticed a few other minor things but those seems to be tracked in the stickey for HE.
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EdSteiner
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Join Date: Jan 2011
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Old May 28th, 2013, 02:00 PM
Quote:
Originally Posted by naloth View Post
The Loremaster has Heavy Armor but no option to take Magic Armor. Since he comes with armor, shouldn't he be able to take a magical version?

I also noticed a few other minor things but those seems to be tracked in the stickey for HE.
Noted to be fixed for 2.60
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mephetran
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Join Date: May 2013
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Old May 28th, 2013, 11:33 PM
i already said this in the HE sticky, but it didnt go through (go figure), anyway, the drakemaster champion for Dragon Princes can only take 25 pts of magic items, in the book he can take 50 pts.
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Rychek
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Join Date: May 2012
Posts: 13

Old May 31st, 2013, 06:15 PM
Despite the issues, Thanks for make the new file!
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