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Paragon
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Join Date: Feb 2010
Posts: 874

Old May 11th, 2017, 08:21 AM
Quote:
Originally Posted by CapedCrusader View Post
Paragon, I can relate - ever played a game system called "Hero" (Champions)? Hopeless even with all-digital initiative assistance. I know, I wrote several programs over the years to handle it.
Heh. There's an argument I'm part of the origin of Champions.

I actually always found that with a grid format, I found Champions speed charts easily handleable (i.e. you put together a chart with each character, a list of their Dex, and then X marks in the appropriate phase marks.)

But one of the gigs with Hero initiative is that its static; you only have a few things that perturb the basic phasing and Dex order, and they don't come up often. With a randomized roll, even once a battle, you have to re-sort at the start of every combat, and if its every round, you have to do it at the start of each round or risk missing people. I realize there's some virtue to both some randomization in initiative and even re-randomizing each round, but I've always found it a little painful to manage without digital assistance.
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