Senior Member
Join Date: Aug 2010
Posts: 1,528
|
On the In-Play tab is an adjustment for EXTRA or REMOVED heads. The value is set at 5, so it looks like HeroLab is adding the extras for 5 more heads. If you set that back to 0, the numbers look correct. I ran across this myself last night while building a 7-headed Hydra. I *think* the only error is that the counter needs to be reduced on the "stock" Hydra entry.
|
#241 |
Junior Member
Join Date: Apr 2012
Posts: 2
|
I have a mounted character who is wielding a lance one handed and a shield in the other hand. However, every so often HeroLab makes the lance two-handed and then complains that I'm weilding a 2-handed weapon with a shield out.
|
#242 |
Member
Join Date: May 2012
Posts: 37
|
Concerning Shield Master:
I've searched the old threads, and it seems that the enhancement bonus to AC also applying to attack and damage thing is not implemented yet (but Mathias is aware and working on it). So something else I noticed as well, when weilding two shields (one main hand and one off hand) only the penalties (from size and two weapon fighting) from the offhand shield are removed, with the mainhand shield still having the full penalties. According to the wording of the shield master feat, both shields should have the penalties removed. Apologies in advance for it being an edge case, just noticed it as I used it in a weird build that I had played around with. prototype00 Last edited by prototype00; June 2nd, 2012 at 07:46 AM. |
#243 |
Senior Member
Join Date: Jan 2011
Location: Quebec, QC, Canada
Posts: 464
|
Wraiths are listed as having energy drain 1d6 levels, instead of doing 1d6 negative energy damage
|
#244 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
|
This might sound really stupid but, I think this is a bug... Why can a Bear take the Amateur Gunslinger feat??? Its a Bear. It is dangerous on its own without guns. Bears do not have opposable thumbs so I don't see how they could actually fire such a weapon.
So I figured I would go ahead and report this one as a bug, because logic says it is. |
#245 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
|
When I add the "Urban Ranger" Archetype to a level 1 ranger, I get the following error box:
Quote:
I've removed all of the .user files I've made myself and it still comes up, so I'm 99% sure it's not something I've done. |
|
#246 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
|
When using "new magic, masterwork or custom armour" some of the modifications for making the armour of mithral are not being implemented. For example a mithral breastplate is still max dex +3 and arcane spell failure is still 35%. The weight is halved and the ACP is reduced.
(I am at light encumbrance) |
#247 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Quote:
|
|
#248 |
Senior Member
Join Date: May 2011
Posts: 133
|
Elven Immunities - Sleep description says:
"You are immune to Sleep effects." but I believe it should say: "You are immune to magic sleep effects" This came up last night when an Elf was affected by a Poison that had them go to sleep. Can anyone corroborate this? |
#249 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
|
It should definitely be magic sleep effects.
I remember a particularly bad piece of editing in 3.5 that had "immune to magic, sleep effects and..." |
#250 |
|
|