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Join Date: Oct 2013
Posts: 37
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Quote:
Going by what a blade of the sword-saint otherwise is, the ability is either a +1 cost plus 3,000gp, or a straight 25,000 gp; that can be a point of debate, but I've decided on just a straight +1 cost. I hunted around some to try to find something that added an ability onto a weapon, then mucked around with it a bit, and I seem to have succeeded. Made me so happy I hereby offer to the community the Monk weapon item power: Code:
<thing id="ipMonkWeap" name="Monk" description="This weapon in the hands of a monk becomes an instrument of deadly utility. In addition to its more common properties, this weapon can be employed as though the wielder were unarmed: the wielder benefits from feats such as Deflect Arrows or Snatch Arrows (although he can redirect attacks but not catch them if he has no hands free), and a monk treats the weapon as a monk weapon for use in his flurry of blows.\n\n{b}Construction{/b}\n{b}Requirements{/b} creator must be a monk." compset="ItemPower" summary="Treat as a monk weapon." uniqueness="useronce"> <fieldval field="iPrice" value="1"/> <usesource source="TWO"/> <tag group="PowerReq" tag="Melee"/> <tag group="PowerType" tag="Weapon"/> <eval phase="First" priority="1000"><![CDATA[ if (parent.tagis[component.BaseWep] <> 0) then perform parent.assign[wSpecial.Monk] endif]]></eval> </thing> Dragonlance Fiction: Childe Lydia to the Dark Tower Came "Look, I could kill you, but then I'd have to fill out paperwork. I hate paperwork. Even more than I hate you." -- Phineas Phentari Last edited by The Wyrm Ouroboros; December 8th, 2016 at 09:15 PM. |
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