Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Authoring Kit

Notices

Reply
 
Thread Tools Display Modes
royalfa
Member
 
Join Date: Feb 2011
Posts: 37

Old January 7th, 2012, 09:50 PM
First at all this game has a mechanic that the rolls can be an error or a critical one.

Each attack roll (melee/ranged) and skill roll (magic/psionics are based on skill rolls) has an "error range" and a "threat range".

I was thinking in add this values to my "skill component" but they are defined in HL as traits, if the traits have this as "fields" then the skill component inherit those fields Correct??

But this is the same for attacks?? I don't know nothing about this rolls yet.

I'm trying to improve my scripting / structure skills on HL

Thanks
royalfa is offline   #1 Reply With Quote
Mathias
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old January 7th, 2012, 11:02 PM
In the skeleton files, attacks do not include the Traits component (this is something you could change, but it probably brings in other trait behaviors you don't want on your weapons).

The components.core file is generally used for components that are used by things in Traits.str, things in Equipment.str, and Miscellaneous.str. Creating a component that adds error range and threat range fields is a good idea - rather than making it part of Traits, I'd recommend making a new component for just those fields, and placing it in components.core.
Mathias is offline   #2 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 03:31 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.