Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Mutants & Masterminds
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
Hollis
Senior Member
Lone Wolf Staff
 
Join Date: Aug 2012
Posts: 779

Old June 13th, 2014, 08:49 AM
A new version of the Mutants & Masterminds Third Edition dataset is now available from the automatic update mechanism within Hero Lab.

This version adds content from the Power Profiles sourcebook. These new pre-constructed sample powers make use of the new autoadd mechanism in Hero Lab and allow for full customization.
Hollis is offline   #1 Reply With Quote
liz
Ex-Staff
Lone Wolf Staff
 
Join Date: Jul 2013
Posts: 961

Old June 13th, 2014, 08:52 AM
With the release of Power Profiles for M&M 3rd edition, we've made some improvements to how Hero Lab handles powers made up of effects and extras. When you add one of these powers to your M&M3 character, Hero Lab now builds the power for you from those base effects, allowing complete customization of what you added.

For example, adding the Sleep power now adds "Ranged Affliction (fatigued, exhausted, asleep, resisted by fortitude)". If your custom sleep power works a little differently, you can now change those conditions to anything you like, without having to build the power from the ground up!
liz is offline   #2 Reply With Quote
Hollis
Senior Member
Lone Wolf Staff
 
Join Date: Aug 2012
Posts: 779

Old June 13th, 2014, 09:24 AM
Here's the complete change list for this update:

New Releases!
  • Material from Power Profiles is now available as a new package.

Enhancements & Changes
  • You can now track fatigue conditions on the printed character sheet.
  • Sample powers from the Hero's Handbook have been rebuilt. Now they are pre-built custom versions of their base powers.
  • A new "Powers, Advantages & Weapons" appendix sheet is available. This shows detailed information about the character's powers, advantages & weapons.
  • Area extras now show their Dodge DCs.

Bug Fixes
  • The Dual Size headquarters feature wasn't allowing for miniscule outside size.
  • The Speed Power wasn't being reflected in the character's base movement speed.

Data File Authoring
  • You can now create autoadd items in the editor. This allows for preconstructed custom items that still have full customization capabilities. Powers, headquarters, and vehicles can be created this way.

Last edited by Hollis; June 13th, 2014 at 09:40 AM.
Hollis is offline   #3 Reply With Quote
jbearwillis
Senior Member
 
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old June 13th, 2014, 10:32 AM
Awesome, Thank you very much!!!!!!!!!!!!!! What you have done will help me in my Agents of Guardian Campaign.
jbearwillis is offline   #4 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old June 13th, 2014, 05:54 PM
This is great news, now I will buy the new add on. Now I have to figure out how the autoadd works. It is like bootstrapping, but better.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #5 Reply With Quote
Hollis
Senior Member
Lone Wolf Staff
 
Join Date: Aug 2012
Posts: 779

Old June 16th, 2014, 08:27 PM
Documentation on autoadd is coming.
Hollis is offline   #6 Reply With Quote
jbearwillis
Senior Member
 
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797

Old June 16th, 2014, 09:07 PM
Awesome!!!!!!!!!!!!!!!!!
jbearwillis is offline   #7 Reply With Quote
SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old June 17th, 2014, 09:59 AM
I was looking at the examples in the editor. Overall it is pretty easy to implement, there are just a few steps within steps to remember. I bet with practice it would be done quickly.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
SeeleyOne is offline   #8 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:13 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.