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Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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A new version of the Mutants & Masterminds Third Edition dataset is now available from the automatic update mechanism within Hero Lab.
This version adds content from the Power Profiles sourcebook. These new pre-constructed sample powers make use of the new autoadd mechanism in Hero Lab and allow for full customization. |
#1 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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With the release of Power Profiles for M&M 3rd edition, we've made some improvements to how Hero Lab handles powers made up of effects and extras. When you add one of these powers to your M&M3 character, Hero Lab now builds the power for you from those base effects, allowing complete customization of what you added.
For example, adding the Sleep power now adds "Ranged Affliction (fatigued, exhausted, asleep, resisted by fortitude)". If your custom sleep power works a little differently, you can now change those conditions to anything you like, without having to build the power from the ground up! |
#2 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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Here's the complete change list for this update:
New Releases!
Enhancements & Changes
Bug Fixes
Data File Authoring
Last edited by Hollis; June 13th, 2014 at 09:40 AM. |
#3 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Awesome, Thank you very much!!!!!!!!!!!!!! What you have done will help me in my Agents of Guardian Campaign.
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#4 |
Senior Member
Join Date: Nov 2009
Posts: 891
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This is great news, now I will buy the new add on. Now I have to figure out how the autoadd works. It is like bootstrapping, but better.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: Aug 2012
Posts: 779
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Documentation on autoadd is coming.
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#6 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Awesome!!!!!!!!!!!!!!!!!
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#7 |
Senior Member
Join Date: Nov 2009
Posts: 891
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I was looking at the examples in the editor. Overall it is pretty easy to implement, there are just a few steps within steps to remember. I bet with practice it would be done quickly.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#8 |
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