Member
Join Date: Apr 2011
Posts: 77
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Have a race created and when I attempt to Test it I get this error:
Attempt to access field 'glsEquip' that does not exist for thing 'rCLPony' Location: 'eval' script for Component 'BaseSpec' (Eval Script '#1') near line 10 Any ideas what this could be? I have nothing in the Eval scripts, and I tried just for fun to create a 'glsEquip' in the Fields to see if it would work and nada. |
#1 |
Member
Join Date: Apr 2011
Posts: 77
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In another Portfolio I'm getting these errors:
Attempt to access field 'gSizeDiff' that does not exist for thing 'wBite' Location: 'synthesize #0' script for Dossier 'statblock' near line 366 Attempt to access field 'gSizeDiff' that does not exist for thing 'wSlam' Location: 'synthesize #0' script for Dossier 'statblock' near line 366 Attempt to access field 'gSizeDiff' that does not exist for thing 'wClaw' Location: 'synthesize #0' script for Dossier 'statblock' near line 366 |
#2 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
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are bit, slam, and claw something that you made up or are you using the native ones?
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#3 |
Member
Join Date: Apr 2011
Posts: 77
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The native. I did import the races I created with those attacks into another Portfolio, though. Oh, and I saw something. I made a clockwork horse with Racial Weapon Hooves and it gives no error. But..the other two races (the only ones with the bite and slam attacks) are in the Natural Attacks. Could this be my problem? I don't understand why Claw is appearing, I don't think I've used it anywhere.
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#4 |
Member
Join Date: Apr 2011
Posts: 77
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Ok..so, don't think Natural Weapon thing was right. What I did find was a Lizardfolk and Stirge I had created. I used the races from 'Custom - Races Core mods.user' I noticed there was a 'rLizardfo2' in the race list, but 'rLizardfo1' seemed to be missing...I thought I could duplicate 02 and change the unique id, but no go. Told me it stopped because of the duplication..but I can't find 'rLizardfo1' in this user file to replace/repair whatever. I could have sworn it was around though.
I made a portfolio of monsters created from those races, and from races I have in another data file. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Previously reported:
http://forums.wolflair.com/showthrea...ight=gSizeDiff http://forums.wolflair.com/showthrea...ight=gSizeDiff http://forums.wolflair.com/showthrea...ight=gSizeDiff This is on the to-do list. |
#6 |
Member
Join Date: Apr 2011
Posts: 77
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D'oh! Sorry to waste the space. Thanks for the info. Is there a work around for making monsters that have the natural attacks?
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#7 |
Member
Join Date: Apr 2011
Posts: 77
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Getting an error on a Trait when I add it to the character.
Secondary tagexpr for pick 'trBWWitch' is scheduled after primary condition test is scheduled In the Eval script for some bonus skill points I have the Phase set at First and Priority set at 5000. |
#8 |
Member
Join Date: Apr 2011
Posts: 77
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ok, so I changed the Eval script Phase to 100 (default) and still get the error.
I think it has something to do with my giving Brew Potion's requirements not being met by the 3rd caster level. OR the Poison Expert requiring a type chosen. |
#9 |
Member
Join Date: Apr 2011
Posts: 77
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Got rid of the Brew Potion, the Poison Master/Expert, even got rid of the pick requirement to be Sorcerer but still getting message. All I have now is simply some bonus to skills.
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#10 |
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