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Mystic Lemur
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Join Date: Aug 2013
Location: Alabama
Posts: 254

Old November 13th, 2014, 07:13 PM
I would like to be able to add Dex to selected maneuvers, instead of all of them. I tried the following, and nothing happened. No error, just nothing.
Code:
perform hero.child[manDisarm].assign[CMBOver.aDEX]
Also, I wasn't able to get CMBOpt to work. I tried:
Code:
perform hero.child[Maneuver].assign[CMBOpt]
and
Code:
perform hero.child[Maneuver].assign[CMBOpt.aDEX]
What am I missing?
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Mathias
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Old November 14th, 2014, 06:59 AM
In the Develop menu, do you have "Enable Data File Debugging" turned on? Without that, you won't get a lot of the error messages that will help you track down the errors in your scripts.

Also, where did you see those tags used? Are there any details about how they were used that are different from how you're using them?
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Mathias
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Old November 14th, 2014, 07:11 AM
Looks like the first one should have worked. What phase & priority did you use?
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Mystic Lemur
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Join Date: Aug 2013
Location: Alabama
Posts: 254

Old November 14th, 2014, 02:05 PM
Yes, I have enable data file debugging checked.

I saw assign[CMBOver.aDex] used in the feat Agile Maneuvers. I have never seen CMBOpt used, which is why I was unsure of whether or not it needed aDex after it. I know about CMBOpt from This Post which mentioned the term but not the useage.

Phase and Priority are Post-Attributes 10000.
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Aaron
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Old November 14th, 2014, 02:50 PM
I think those tags are only applicable to the maneuver helper that adds bonuses to every maneuver. None of the specific maneuvers have a field to store attribute modifiers. Expanding the utility to include what you propose is a good idea though.
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Mystic Lemur
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Join Date: Aug 2013
Location: Alabama
Posts: 254

Old November 15th, 2014, 02:30 PM
Thanks, guys. I'm now getting an error when I use [CMBOpt.aDEX] but this one looks like a bug, so I'm submitting a report.

Thanks again for your help.
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