Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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I would like to be able to add Dex to selected maneuvers, instead of all of them. I tried the following, and nothing happened. No error, just nothing.
Code:
perform hero.child[manDisarm].assign[CMBOver.aDEX] Code:
perform hero.child[Maneuver].assign[CMBOpt] Code:
perform hero.child[Maneuver].assign[CMBOpt.aDEX] |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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In the Develop menu, do you have "Enable Data File Debugging" turned on? Without that, you won't get a lot of the error messages that will help you track down the errors in your scripts.
Also, where did you see those tags used? Are there any details about how they were used that are different from how you're using them? |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Looks like the first one should have worked. What phase & priority did you use?
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#3 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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Yes, I have enable data file debugging checked.
I saw assign[CMBOver.aDex] used in the feat Agile Maneuvers. I have never seen CMBOpt used, which is why I was unsure of whether or not it needed aDex after it. I know about CMBOpt from This Post which mentioned the term but not the useage. Phase and Priority are Post-Attributes 10000. |
#4 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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I think those tags are only applicable to the maneuver helper that adds bonuses to every maneuver. None of the specific maneuvers have a field to store attribute modifiers. Expanding the utility to include what you propose is a good idea though.
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#5 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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Thanks, guys. I'm now getting an error when I use [CMBOpt.aDEX] but this one looks like a bug, so I'm submitting a report.
Thanks again for your help. |
#6 |
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