Junior Member
Join Date: Mar 2019
Posts: 19
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Heh, most software isn't; but JSON is usually the output of almost any well-built service built nowadays and ingestion really isn't that hard. ;-) Of course, that assumes they built it in any kind of recognizable manner. Ed: I'm biased and spoiled though, internally at AWS it's a shit-ton of self-service APIs :-)
Last edited by LimpingNinja; January 12th, 2020 at 02:45 PM. |
#21 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 688
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We are hoping to launch the beta of this very soon, and while it won't cover all of the cases you mentioned above initially, our goal is to build it up such that it erases the need for any such manual drudgery. None of that is to say that we won't introduce import/export at some point for other reasons, but we are not planning on relying on it to facilitate group play. |
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#22 |
Senior Member
Join Date: Sep 2018
Posts: 305
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Quote:
i guess the real question is "why was HLO released in such an incomplete state to begin with?" that's more of a company management issue than a programming one though. Last edited by dacoobob; January 13th, 2020 at 10:23 AM. |
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#23 |
Senior Member
Join Date: Apr 2017
Location: Wellington, NZ
Posts: 100
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Without the group license I don't expect to use the Campaigns feature. I know that some of my players haven't and won't buy an account. How useful will the feature be if one character isn't in it?
Most of my players sent me their characters via PDF which I then added to my account so I could validate the characters and understand what their capabilities are. This isn't straightforward as the PDF doesn't include all the details needed. |
#24 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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Quote:
But the company released the "single-user" capabilities allowing individual character generation first. Now they are adding the "multi-user" capabilities - via the campaign theatre. There are more features to come in the future - presumably you wouldn't even want the campaign theatre available until everything that they want to put into the product has already been added? (Since in your eyes even with campaign theatre it would be in an "incomplete state".) Farling Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module Donations gratefully received via Patreon, Ko-Fi or Paypal |
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#25 |
Senior Member
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813
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SOL = Sh*t Out of Luck.
I'll guess that Hero Lab Online was released incomplete, because it's an evolving product that may never be in a final and finished state... ie., it's constantly being improved. Also, at the time of release it had enough features done to be a useful tool at that point. And lastly, Lone Wolf would have revenue coming in to cover their costs, as the product was being improved upon. |
#26 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2013
Posts: 688
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Personally, I'm grateful to everyone who supports us, despite the bumpy road it sometimes is. Your willingness to stick with us through thick and thin is what keeps me and my pups fed, but more importantly, keeps me working on HLO to make it better. |
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#27 |
Senior Member
Join Date: Aug 2008
Posts: 302
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The reason HLO was envisioned and released was to have the resources available to be able to do up the Starfinder Ship statitics, which HLC would not have an easy time doing, or even may not be able to do at all. Starfinder was made HLO exclusive.
So now any new license will likely use the App instead of the Program. |
#28 |
Junior Member
Join Date: Dec 2010
Location: Somewhere in the NE US
Posts: 23
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I assume Campaign Theater is offered at a separate sub? |
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#29 |
Junior Member
Join Date: Dec 2010
Location: Somewhere in the NE US
Posts: 23
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Quote:
Pathfinder 2E. PDF shows stats, not how they were arrived. The complexity of Pathfinder 2E makes it difficult at best to reverse engineer higher level characters only so they could be imported on the GM's side. |
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#30 |
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