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Kamarathin
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Old September 28th, 2005, 01:39 PM
Will the customizing knightly orders (pgs 23-24 USWD309) be included in a future build?
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Mandalon
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Old September 29th, 2005, 07:07 AM
I think that even if it was to be included, you probably had to wait 6+ months for it since there's much more to be included first. (to quote the Data File notes: General's compendium, Dogs of War, Kislev, Skirmish, Warbands, rest of the Chronicles -- plus much stuff from the White Dwarf e.g. Lizardmen Sacred Armies)
On a to-do list, custom knightly orders probably have a low priority.
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Kamarathin
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Old September 29th, 2005, 08:13 AM
I'm patient.
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robert
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Old October 5th, 2005, 05:41 PM
hi, i dont have this white dwarf, are the rules available on the gw website yet?
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Kamarathin
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Old October 9th, 2005, 10:15 AM
I don't believe so, but I'd be more than willing to email them to you.
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robert
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Old October 13th, 2005, 08:47 PM
ohyes, please send them to robert@datafilesrus.com :~) thanks
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Kamarathin
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Old October 14th, 2005, 07:53 AM
Will do. It'll be over the weekend
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Kamarathin
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Old October 18th, 2005, 07:45 AM
Ok, I lied, I'll be sending you the info today.
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Kamarathin
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Old October 18th, 2005, 10:24 AM
Ok, email has been sent
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Kamarathin
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Old October 18th, 2005, 10:33 AM
And just in case the email doesn't make it:

These rules are for Empire Knightly Orders

All Knightly Orders within the army must have the same advantages and disadvantages

If this custom system is used the player must select one Advantage and one Disadvantage, no more, no less



ADVANTAGES:



Blessed
Cost: Knights: 1 pt./model, Characters: 5 pts./model
Attacks made by members of this knightly order count as magical

Unquenchable Zeal
Cost: Knights: 2 pts./model, Characters: Free
With this advantage, your knightly units always count as though they have a higher Unit Strength than their foes, always receive the +1 bonus for outnumbering, and will never be broken automatically by Fear causing foes.

Exemplars of Sigmar
Cost: Knights: 2 pts./model, Characters: 10 pts./model
Any friendly units within 6” of a member of this knightly order may reroll any failed Fear, Terror or Panic tests.

Wealthy
Cost: Knights: 1 pts./model, Characters: Free
If you have chosen this advantage for your order, up to half of your knightly units (rounding up) may be upgraded to inner circle.

Resolute
Cost: Knights: 1 pts./model, Characters: 5 pts./model
They are Stubborn in the 1st round of every combat but revert to their normal rules in subsequent rounds.

Fearless
Cost: Knights: 2 pts./model, Characters: 10 pts./model
Any order with this advantage is immune to Fear and Terror.

Signature Weapon
Cost: Variable
Unless specified otherwise the signature weapon replaces the lance. If two-handed then it replaces the shield as well.
  • Cavalry Hammer: Two-Handed, +2 Str on Charge, +1 Str otherwise. Cost: Knights: 3pts/model, Characters: 6pts/model
    Pistol: Does not replace lance, See Warhammer rulebook P. 90. Cost: 2pts/model for both Knights and Characters
    Morning Star: See Warhammer rulebook P. 90. Cost: Free
    Flail: See Warhammer rulebook P. 90. Cost: Knights: 1pt./model, Characters: 3pts./model
    Great Weapon: See Warhammer rulebook P. 90. Cost: Knights: 2pts/model, Characters: 6pts/model


DISADVANTAGES:

Fractious
Cost: Knights: -2 pts/model, Characters: -5 pts/model
If you select this disadvantage for your order, roll a D6 for each of your knightly units at the start of each Empire turn. On a roll of 1 some form of disagreement has broken out in the ranks and the unit may not move that turn.

Jinxed
Cost: Knights: -2 pts/model, Characters: -10 pts/model
Your opponent can make each knightly unit and character in your army reroll a single D6 once per game.

Recklessness
Cost: Knights: -2 pts/model, Characters: -10 pts/model
If this disadvantage is chosen, each knightly unit and character must pass a leadership test at the start of each Empire turn or move at full rate toward the nearest enemy and charge it if possible.

Pariahs
Cost: Knights: -1 pts/model, Characters: -15 pts/model
A pariah order may never use the leadership of a character; nor may the Grand Master pass his leadership to non-knightly units, even if he is the General of the army.

Pride
Cost: Knights: -2 pts/model, Characters: -10 pts/model
Members of this order may not flee from a charge. Characters may not refuse a challenge. In addition, all knights with this disadvantage flee 2d6” rather than 3d6”.

Humility
Cost: Knights: -1 pts/model, Characters: Free
This order may not field Inner Circle knights or grand masters.

Disorderly
Cost: Knights: -2 pts/model, Characters: Free
Units of knights with this disadvantage never receive rank bonuses, nor do they negate the rank bonus of the enemy.


LEGENDARY ORDERS

Legendary orders do not have the same mandatory advantage/disadvantage rules.

If a player has a legendary order in his army, then all knightly units must be of the same order.


Knights Panther
Wealthy

Templars of Everlasting Light
Fearless
Jinxed

Grand Order of the Reiksguard
Exemplars of Sigmar
Resolute

Dismounted Reiksguard
Use the same rules as Greatswords with the following adjustments
No Great Weapons (Hand Weapon and Shield instead)
Are not Stubborn
Exemplars of Sigmar
Resolute
Can only be chosen if their mounted version are in the army

Order of the Blazing Sun
Wealthy
Pariahs

Order of the Black Bear
Unquenchable Zeal
Fractious

Knights Griffon
Resolute
Pride

Order of the Golden Lion
Resolute
Humility
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