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locklear93
Junior Member
 
Join Date: Dec 2018
Posts: 4

Old December 8th, 2018, 12:27 PM
It's possible I'm missing something obvious, but I haven't been able to find a way to actually reflect a junksword or junkarmor as created by the technomancer spells of the same name. Solarians have a helper ability to toggle the relevant weapon on the play tab, but I don't see similar for technomancers, nor do I see junkswords or junk armor in item lists that I could add/remove as a kludge--and that still wouldn't account for the option of upgrading light to heavy armor that junk armor provides.

Am I missing tools? If not, how have others handled working around this? I also can't find scrap as an item to add, which I'd imagine a savvy technomancer would keep on hand in case things go bad...
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Blaydsong
Junior Member
 
Join Date: Jan 2019
Posts: 8

Old January 10th, 2019, 11:45 AM
I would like to second this. Having the ability to put spell effects/buffs in general on your character is a must, and this one especially seems like a no-brainer.
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Rone
Senior Member
 
Join Date: Dec 2017
Posts: 362

Old January 10th, 2019, 12:16 PM
We're taking another look at the issue.

Thank you both.
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