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Quintain
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Old March 10th, 2015, 06:30 PM
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Originally Posted by ShadowChemosh View Post
You could but then the "whole" class ability would be removed from the class when not in psi-focus. That seems extreme especially as it would make any Feat or other ability toss errors when it suddenly could not find the ability.

So Disable is better as a person gets information saying they have the ability but don't meet the requirements. Which is actually more true than the whole class ability no longer being "live" on the character.
I agree, but the problem is, that is the way the ability works. If you expend your focus for another reason, you lose the ability for a short while until you regain focus.

That is why there are feats for maintaining a second focus. (If you want to talk the way the class is supposed to function).
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ShadowChemosh
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Old March 10th, 2015, 06:38 PM
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Originally Posted by Quintain View Post
I agree, but the problem is, that is the way the ability works. If you expend your focus for another reason, you lose the ability for a short while until you regain focus.

That is why there are feats for maintaining a second focus. (If you want to talk the way the class is supposed to function).
I guess I don't see it being different than when say a Monk would wear armor and the class ability disables itself. Cause when I say toss errors its possible for a script to toss a "hard" error alert to the gamer. That don't seem right.

By having the ability "disabled" it still won't work or count as being on the character but no "hard" errors get tossed.

Hero Lab Resources:
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3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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Quintain
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Old March 11th, 2015, 06:24 AM
That is apt comparison (losing psionic focus and wearing armor for the monk).

Can you explain the difference between using bootstrap condition in this instance vs using a script to disable?
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ShadowChemosh
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Old March 11th, 2015, 02:04 PM
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Originally Posted by Quintain View Post
Can you explain the difference between using bootstrap condition in this instance vs using a script to disable?
So a bootstrap condition prevents something from being "live" on a character. So in example the Ranger "endurance" class ability gives the "Endurance" feat for free at level 3. So the Feat is bootstrapped to the Class ability with a condition that says the Ranger has to be level 3 and the class ability has not been replaced. If both of those conditions are TRUE then the Feat shows up on the character.

That makes sense as the Class Ability still shows if it is disabled/replaced by an archetype. The Feat is something that should not display if the Character is only level 2 in example or the class ability is replaced.

Hopefully that makes more sense.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Quintain
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Old March 11th, 2015, 06:33 PM
Ok, so the bootstrap condition controls the existence of the ability whereas a script just disables it, but it is still visible.
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