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I use a mod that has a Size trait affect The Strength roll. It needs to use Traits to work. And I think the reason that the skills get screwed up is because their maximum increases beyond d12; it is a function of the skill being raised on an advance and not because of Professional or Expert (which are obsolete in my rules). The professional edges like Ace and Thief only work with my mods at Traits. When I thought it was an error is that I forgot that my house rule would affect it.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#81 |
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OK, I've been through the code, and I think I've found the spot that's causing some of your issues. I need to do some testing to see if the change has any side effects (I don't anticipate any). If it presents no issues, I'll include it in the update I'm working on (only two items on the list left to fix). I'll start the release process early this next week.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#82 |
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OK, we're working through one final issue and then we'll have an update out to fix the current list.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#83 |
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Join Date: Feb 2010
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Apparently the grenades think they're used with Shooting rather than Throwing, since the character I just put an XCOM grenade on (with a D4 Throwing and a D4 Shooting) is showing a D6 to hit with it. Tested with the Pineapple and it shows the same thing. I'm guessing this is in Weapon Type, but those don't actually seem to be in the Editor, so I'm guessing they're in the base code.
Edit: Ah, found the thrown toggle. Last edited by Paragon; September 15th, 2014 at 02:03 PM. |
#84 |
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OK, I'll check that. I'm working with the Powers-That-Know-More-Than-Me to work out a really weird issue with the character sheet.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#85 |
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Location: Metairie, LA, USA
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Please fill us in on when it's done with the details of any character sheet changes because I'll need to implement any of those into my Extended Character Sheet, too.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#86 |
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To make it clear, since my example had a typo in it (it meant to say the example character had a D4 Throwing and a D6 Shooting), apparently the two grenades already in the program don't seem to have the Thrown toggle clicked, so it defaults to Shooting instead. Its a simple error, really.
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#87 |
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Will do, Z.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#88 |
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OK, Z, here's the character sheet changes:
sheet_standard1.dat Line 411 - portal oSPAttack - change component to "SPCAtkPwr" Lines 2336, 2587, 2918 - change portal[damage].width from 165 to 195 Note that these changes become operational with the next update (SPCAtkPwr doesn't exist until then...) _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#89 |
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Location: Metairie, LA, USA
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Thanks! I'll prep a version with those and update the dropbox version that I have linked here for folks when the next update comes out.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#90 |
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